Modo has notoriously horrible performance in certain areas, most notably animation. Deforming, weight painting, etc. On my GTX 780 Ti, it's effectively unusable for all but basic low poly modeling work. Has anyone tried running it on the new GTX 1080 or 1070? Or at least a Titan X? Is a beastly video card enough to negate…
Heya people. I just joined the forums and am fairly new to modelling with only 2 months in. I wish to ask some questions about polygon count in games though I think you guys are quite sick of that topic already. Firstly, how much polygon count could a game scene have, especially for high end graphic cards like the GTX 780…
I know these threads are dull. I've searched and read whats already on the forum but there's no real conclusion to find. Since I'm putting together a new build and typically the issue of GPU rears it's ugly head as usual. Read countless topics on various CG forums, opinions are mixed. Some swear by Quadro ONLY, calling…
Hey all, another modeling workflow improvement I have been thinking of lately. I find myself wanting to 'expand' the surface of polygon shells alot. By expand I mean, exactly the opposite to what a chamfer would perfom on the outer outline border. Heres a diagram : If I create an outline chanfer, then push it using…
My computer is ancient, was mid-range when I bought it back in 2000. So I'm looking to get a new comp, and I have an idea as to what I'm looking for but I'm not too sure on the specifics. My current computer: gigabyte mobo p3 666MHz 256meg memory geforce 3 20 gig and either 160 or 180 gig HD (my motherboard is so old it…
Hi just passed by a short film and i'm really intrigued on the way they did those environment , is it texture? is it shader? how could i do such thing ? https://vimeo.com/76920679 i found this article about this short and it seem that it used some 2D filters to generate that water colour etc... on the video…
Hey guys! I want to share with you my latest project and I hope you like it :) Please check out the Artstation project link https://www.artstation.com/artwork/b4Awm By the way, I had the opportunity to write an article for 80.lv and detailed the whole production 80.lv Article…
Hi! I´m building myself a high end machine primarely for 3D (zBrush, Maya, Substance, Unreal engine), Unreal engine and secundary gaming for which I´ve narrowed down my choice for a suitable CPU on the following cores: Intel Core i7-8700K (6 x 3.70 GHz / 4.70 GHz) Intel Core i7-7820X (8 x 3.60 GHz / 4.30 GHz) AMD Ryzen 7…
Crits/advice wanted ! Hey guys, im working on a project for Uni, where we have to find movie/game/concept environment scene to model and than in my case put it in to Engine. It is also my first in engine work, which contains everything made by me. So i decided to model this nice concept art, that I knew from past made by…
Hi, all! Please help me to understand why I can't bake correct curvature map for my mesh. So I have: 1. Lowpoly mesh. 2. Normal map which I painted in NDO. (as far as I know it's OpenGL Normal) That's what I'm doing: 1. Export mesh from Maya to fbx. Triangulated, with smoothing groups, with tangents and binormals. 2. In…