Modo has notoriously horrible performance in certain areas, most notably animation. Deforming, weight painting, etc. On my GTX 780 Ti, it's effectively unusable for all but basic low poly modeling work.
Has anyone tried running it on the new GTX 1080 or 1070? Or at least a Titan X? Is a beastly video card enough to negate Modo's inefficiency?
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i have only run modo on a mac with integrated GPU, never felt very fast to me but certainly not unusable either. but then it does depend on if current versions are perhaps rather unoptimized in general or your expectations in terms of what constitutes a normal scene it ought to handle are set too high?
anyway, just saying i find it very unlikely that a faster GPU would cure your problems.
@Farfarer It could be a good idea to profile and improve these code paths if you have the chance. It'd also be sweet if you could confirm whether this is CPU or GPU bound. Doesn't affect me much because I rig and animate in Blender, but improving the performance in this area and making viewport perf better across the board would be really nice.
Bigger graphics cards will let you generally push around more polys and bigger textures more fluidly in the viewport - especially for stuff like sculpting - but it won't necessarily make animation playback faster. Stuff like AA, SSAO and SSR is less of a burden, too, in the viewport.
Worth noting that we also (generally) see less issues with nVidia cards compared to AMD cards when using the advanced viewport, especially with "consumer" cards.
Honestly, I'm not that involved with or knowledgeable about the rigging/animation side of MODO, so take that with a grain of salt (i.e. YMMV).