Hi just passed by a short film and i'm really intrigued on the way they did those environment , is it texture? is it shader? how could i do such thing ?
i found this article about this short and it seem that it used some 2D filters to generate that water colour etc... on the video
https://www.3dtotal.com/interview/184-the-making-of-bet-shean-by-paul-hellard-animation-french#.UwcoAYVCN8EBut i'm still a beginner and i can't understadn exactly where to look and how to achieve it.
Here is also a breakdown video :
what i can't figure out during that breakdown is if the drawing are generated or if they are texture .
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An opinion on the piece:
Very nice textures, good lighting and design! Shame the animation itself is a little bit janky. Haven't watched with audio and only flicked through though
https://www.3dtotal.com/interview/184-the-making-of-bet-shean-by-paul-hellard-animation-french#.UwcoAYVCN8E
i found this article about this short and it seem that it used some 2D filters to generate that water colour etc... on the video
But i'm still a beginner and i can't understadn exactly where to look and how to achieve it.
EDIT: I also found a breakdown but don't really understand the real way they do it
You can overlay it with a curvature smooth map to get more color variation on your texture:
You can quickly get lines based on the camera angle with a fresnel node used as a factor with an emissive shader. A color ramp set in Constant mode allow to control the thickness:
https://arnold-rendering.com/2017/11/02/toon-shader-test/
you could try to work with the facing ratio...
https://support.solidangle.com/display/A5AFMUG/Toon+Shading+with+the+Facing+Ratio+shader
So all the maya toon effects are useless ?
Sorry really not used to maya rendering