Hi, all! Please help me to understand why I can't bake correct curvature map for my mesh. So I have: 1. Lowpoly mesh. 2. Normal map which I painted in NDO. (as far as I know it's OpenGL Normal)
The main issur here is that the only detail you have in your normal is very strong, very thin lines, and the default curvature setting doesn't really work in this case and all the artefacts due to the low poly mesh are overblown. Reducing the "Details" slider to 0.05 will give you a much cleaner curvature.
The main issur here is that the only detail you have in your normal is very strong, very thin lines, and the default curvature setting doesn't really work in this case and all the artefacts due to the low poly mesh are overblown. Reducing the "Details" slider to 0.05 will give you a much cleaner curvature.
Thnx a lot! Should I use, in my case, per pixel algorithm?
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Reducing the "Details" slider to 0.05 will give you a much cleaner curvature.