Hi there Ive recently started making items for dota 2 and im making a set for pudge. Of the two items ive made (head and weapon slot) both show up invisible in the dota 2 workshop preview. im using 3ds max 2012 and I am exporting as FBX ive tried: -exporting as obj and re-importing -Xform reset maybe im doing those…
That's right! We're kicking the doors open on the massive Polycount update with a brand new contest with none-other than Valve Software. Oh did that get your attention? Then maybe you should read on! We are extremely happy to announce to you that our very first contest for the new website is going to be a contest with…
hi there, I just re-registered on the new boards, but I doubt anyone remembers me anyway, I have 2 quick questions 1. I have seen the normalmap threads but I never found any info about this (sorry if this was already answered). is it possible to use normalmaps on a model whose UWV's use mirrored parts? if the answer is no,…
Hello, I had a question on how to rotate generators in substance painter 2. I currently have 2 walls that meet to a corner and there is a plain stone material on it. I noticed that SP2 has a Brick generator, so I put the brick generator on a fill layer, set it to height only so it looks like I have stone bricks now in the…
Hi hello I'm currently working on a Custom Hero mod for Dota 2, and I am requesting a placeholder model of a centaur that resembles the art in the associated link. What I'm looking for specifically: -A basic modeled, textured, and animated female centaur -Basic animations that include: --Idle --Walking --Two attack…
I'm currently experiencing a discrepancy between what Photoshop shows as my albedo, gloss, etc... textures when working in DDO and what actually gets output as flats when using the exporter. This is a random example textured with the latest version of DDO. Below is the albedo as seen while working in Photoshop. The…
I'm currently experiencing a discrepancy between what Photoshop shows as my albedo, gloss, etc... textures when working in DDO and what actually gets output as flats when using the exporter. This is a random example textured with the latest version of DDO. Below is the albedo as seen while working in Photoshop. The…
I saw there was another "out of memory" thread, but I didn't want to jack alexk's thread. When I open my maya scene, after about 10 minutes, a little window pops up that reads "out of memory", and I'm forced to close my scene without saving it. My scene is 8000 tris so it's nothing huge. This just started to happen a…
Hello guys, time without posting something here, just 4 years. I stop working on 3D for a while and months ago when we start publishing a new web comic (me and my couple) and I decide help her with one of the scenes because is really detailed and if good for her have a reference of every angle in this case renders and a…