Hi, I am looking for a 3D artist for Retool. About Retool Retool is a puzzle game about hacking into computers to rewire outputs of electronics. The game will be set on a dark alien world in the 22nd century. The electronics will be based alien technology and each level will be set inside an alien building. The goal of…
Hey everyone, As the title says we're looking for both environment and character artists. Knowledge of Max/Maya and Photoshop with experience working on MMOs or consoles is preferred. Reply to this thread or send me a PM. Thanks. Edit - Wanted to throw out some more info It's a paid full-time on-site position so relocation…
I wanted to have an environment in my portfolio , so I started thinking at what I could do and actually enjoy it . So while looking in my Steam Library I found Skyrim and remembered how much I enjoyed playing it and how old the actual game is and I thought I could recreate a scene from the game with some newer graphics and…
So i am creating 2 environments for university, hard pressed for time D: But am wanting to get some insights and tips from people who work in the industry. The environment il be talking about which is my FYP, is a Fallout inspired post apocalyptic world. Its currently a work in progress, most if not all high polys are…
Hey all, I thought it was about time i finally posted some stuff on here :P I have been working on some assets for a scene for the portfolio and this bed has been a a great way for me too define a good pipeline between Blender, Zbrush and UE...its taken a little bit too long to do but everything else should be much faster…
I have always found it really difficult to unwrap objects with lots of complex interconnected hard surfaces. I was just wondering how everyone else goes about doing this. I have attached an image that shows the kind of problem I am talking about. With a model like this I may not always be able to take a modular approach,…
Hi guy's, I am currently trying to get my zbrush polypaint from a 3d stone wall as a diffuse texture so i can use it on a modular game asset. My problem is that the only way to get the polypaint from the painted stone wall required uv and it is a 4 millions subtool, i know i could goz and reduce the face count and back in…
I'm a little confused at the moment, I want to understand how batch rendering works in most engines so that I can integrate it into my thought process and pre-planning for modular environments. If I have two buildings that each share the same 4 textures but that each have a unique overlay texture (AO Map, and Details in a…
Hello all this is my first post to this community and I am not sure that I an in the right spot, you all seem to be artist and not necessarily just getting started so let me know if I am in the wrong place. My goal: is to create content for the Unreal Engine so I have a modeled gun and all attachments (11 meshes total) as…
Hello polycounters ! I'm Olenka, a 3D environment/character artist graduated a few months ago. I'm actually searching for remote job opportunities, as I live in the middle of nowhere ! I mostly love doing stylized and coloured stuff, but I also love more dark projects. I'll do everything I can to provide you good qualities…