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Re: 3D Modelling Techniques For A Beginner - Advice and Pointers Please
Reply by
CompanionCube
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Dec 2016
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Career & Education
the best source around http://wiki.polycount.com/wiki/Polycount
Re: Question Regarding Verticality for Level Design
Reply by
Eric Chadwick
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May 2016
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Technical Talk
Also, these might help http://wiki.polycount.com/wiki/Level_Design
Re: If I were to take photos of people for textures/dimensions, what would an artist want?
Reply by
Eric Chadwick
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May 2016
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Technical Talk
These might help. http://wiki.polycount.com/wiki/Texturing#Texture_Photography
Re: Low Poly Foliage
Reply by
Eric Chadwick
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May 2016
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3D Art Showcase & Critiques
This might help http://wiki.polycount.com/wiki/VertexNormal#Maya
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Re: Glass building texture for mobile game
Reply by
Eric Chadwick
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May 2016
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Unity
Use a reflection map. http://wiki.polycount.com/wiki/Environment_map
Re: Normal mapping seam on mirrored UVs
Reply by
Eric Chadwick
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May 2016
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Technical Talk
Also, this might help http://wiki.polycount.com/wiki/Texture_Baking
Re: Recreating tileable walls like in Bloodborne & Darksouls 3
Reply by
Eric Chadwick
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Apr 2016
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Technical Talk
This should help too http://wiki.polycount.com/wiki/EnvironmentSculpting
Re: Crease/Folding with Displacement-Map
Reply by
Eric Chadwick
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Oct 2016
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Technical Talk
You'll want one of these http://wiki.polycount.com/wiki/Vector_displacement_map
Re: Tree billboard problem
Reply by
Eric Chadwick
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Sep 2016
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Technical Talk
None of them. http://wiki.polycount.com/wiki/Texture_Baking#Transparency
Re: How do you model a character for a game with Customizable parts
Reply by
Eric Chadwick
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Sep 2016
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Have you seen this? http://wiki.polycount.com/wiki/SkankerzeroModularCharacterSystem
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