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How do you model a character for a game with Customizable parts

polycounter lvl 5
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Styrwirld polycounter lvl 5
Hello, so I am working in a game that will have customizable characters, semi realistic features.

So my question is how do you model them so you can switch eye types, nose, mouths, how do normal maps work here?

is there any tut?

Thanks in advance.

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