Hey guys, I put this together as a reference for myself. This should be helpful if you're new to Unity and want to setup Max to it's unit system and coordinates.
I've never heard of this kind of map. Someone said that a direction map was used for hair like in Lara Croft Tomb Raider. http://www.windowscentral.com/sites/wpcentral.com/files/styles/larger/public/field/image/2015/07/rise-of-the-tomb-raider.jpg?itok=nQtOk-Ob Xnormal has an option to make a direction map. What does a…
I've been having some trouble with normal maps in Photoshop. Whenever I open a baked normal map in Photoshop and modify it (add details etc.) and save it, the normal map no longer works properly in Max (Xoliul shader). In this test image I baked the normal map and applied it to the first object. For the second object I…
I need some help asap. I'm applying a normal map to a model with max's standard shader. I apply the bump map as bump > normal > add bitmap and select my normal map. The normal map has no alpha channels. I turn on Hardware maps in viewport, and my entire model turns black. What is going on? It's never done this before.
Ive been having a problem saving rendered scenes from 3ds max there is no error code just the message that pops up saying "Error Creating File Output". Is there anyway to fix this? Thanks
Hey, I am wondering if you can bring trees modelled in the Speedtree modeler that comes with USK, and bring them into 3ds Max. Is this possible? If so I'd be so happy. Thanks in advance!
over due update(back in the usa). Switched ue version to an older one, because my landscape mat was just not working or bugging out constantly. anyway, here are some palms i am trying to get to a place i like. the palms on the little island arnt staying there, just for the screenshot. thanks everyone who gives feed back.…
I'm pretty sure that Max 6 allows you to use any object as a deflector for particles (I did a xmas tree with snow falling on it a year or so ago), but I can't remember how I did that. Anyone remember how to do that?
hi guys, Do any of you know a good way to display lightmaps in 3ds max? Like if I have a scene, with many objects and I want to blend the lightmap on top of their textures? thanks!
when you zoom in on a viewport with a background image, is there a way to increase the limit when max ask if you wanna go trough with the zoom? default is 16 but id rather have it at like 70-80