Hey, I am wondering if you can bring trees modelled in the Speedtree modeler that comes with USK, and bring them into 3ds Max. Is this possible? If so I'd be so happy.
its possible by licensing speedtree and export the tree, otherwise you need a way to convert the tree to sms in ued and then to something exportable
i dont know if pferabs are still exportable
Replies
i dont know if pferabs are still exportable
and dx ripper wont work, its ogl hehe
Using DX Ripper is definately possible from my point of view and has been done with normal ut3 models before^^
http://forums.epicgames.com/showthread.php?t=609411
this should work with the UDK too ^^
i think its the easiest to use this or something
but i think its easyer to make trees the common way
Or check out more solutions from the 3D Trees----Tutorials? thread.
http://glintercept.nutty.org/
and
http://ogle.eyebeamresearch.org/architecture
Good luck!