Hey guys I am trying to build lighting in my ue4 scene but I am having way too many issues with the bakes. Heres how it looks in preview mode - The landscape does not light properly. - The lighting does not look anywhere near what it is supposed to. first shot in detail lighting mode second shot lit mode, notice how the…
Hi all! I'm pretty new here (my 2nd post, lol), and I'm totally overwhelmed by the amount of talent in these forums! I'm an amateur 3D artist, and in the real world a student studying Computer Games Technology (the programming side of things). I've been involved with computer graphics (both 2D and 3D) officially since I…
My friend and I are co-developing a open world zombie survival game. We are very dedicated to this project and hope to make it far. Code Z.E.R.O. has been in development for a few months and the basis for the game is to be the most realistic zombie survival game in a large urban environment. The game is build with the…
Status: UnavailableTime zone: GMT+2Availability: 16 hours per weekend. (40 starting in July) Good day! My name is Jonathan and I'm an environment/technical artist looking to get involved on freelance or contract basis (part-time). You can view my previous works and contact information here: http://jonathan3d.com/ A degree…
Hello everyone, I've started using UDK for a few days and I'm planning to make a little personal mod based on the Resident Evil mansion (yeah I've seen that quite a few times too :) ). I had started it in Source but I felt too limited by the rather poor implementation of models into it. At the moment I'm still learning the…
I just got my first invitation to do an art test. The company does primarily low poly phone games and the test is for environment artist. I have mostly worked on characters in the past but I'm up for the challenge. I want this to look nice so I'm going to offer it up here to try and get some good tips on how to really move…
Trendy Entertainment is currently looking to hire some onsite Environment artists skilled in High Poly modeling and asset creation to work on our upcoming (unannounced) game. We are looking to fill onsite full time positions only so applicants must be willing to move to Gainesville Florida. Applicants should have…
With exception of the hair perhaps, all of these are more or less possible today, but not all at once. Everything comes at a price concerning development and computation time. You have to decide what is most important for your project and works reliable for a large part of your customer base. Also in many cases there is no…
Not to sidetrack Adams thread but I guess I am spoiled with the workflow / features of UDK. Unity does seem pretty easy to pick up and quite adaptable to many things and out of the box looks quite nice if you know what to turn on and what to use. I am running into issues because we can't have multiple people working on the…
I'm coming from an architectural background, but I think I can answer your question non the less. Revit is much easier and more streamlined to use than AutoCad, and its fairly easy to get a basic 3D floor-plan down even for a beginner. When you import your house model from Revit, to your modeling app, it separates every…