Hey guys! I was discussing the placement of floating geo on more awkward shapes with Joost the other day and came up with a solution which worked pretty well. I haven't seen it anywhere before so I thought I'd do a little write up of the technique. I realise you could really easily do the same using NDo, but I know a lot…
Arx anima is calling out for applications from experienced Lighting and compositing Supervisor SUMMARY OF THE ROLE: Working in a busy creative environment, the successful candidate will work on, high profile, 52x11 minute episode The ideal candidate has strong technical background in both lighting and comping, he/she is…
Hi we are looking for freelancers who can create this vfx in unreal engine 4 and the vfx should be of same quality as of the given sample's.This is a paid job and should be created in unreal engine 4.22.0 not any newer versions of unreal engine 4.But the quality must be same as sample youtube link video quality.This will…
Hi all, So I'm working on some pipes and I wasn't too sure if my rounded corners have too many edges or not. Currently I have 2 edges in the rounded corner and if I look at the model without shaded edges on you can sort of see a little faceting going on in the mesh, but will that go away once I model a high poly and apply…
Hi all, My company needs a specific shader made for Unity. Shader should mimic Unity's standard shader except for these 4 settings: 1) albedo with color selector 2) metallic with smoothness slider 3) normal map with float value and 4) occlusion with slider It should then interpolate the normal twice, once with the centroid…
Hi everyone! I've always loved the winter skins, especially Winter Wonder Lulu, but there aren't that many out there that involves poros as well. Everyone loves poros! They even got their own environment. So I got to thinking: who else can use poros in their abilities? Or at least have them for a companion. Syndra throws…
So wish I could have the -work in an instant- result :\ This tool really seems awesome, however once I've inputed the FBX and my xnormal created object space map (or maya created one) it does a very quick load once I press render. It's over in a split second and it just gives me an empty normal map :S (a map with a solid…
Pretty descent work you got there, you definitely have talent:) I think your homepage is over complicated. also your images takes a few seconds to load :( I want images to look at directly at your first page, right now I have to click at least once to even see what you have there, then once more to get to a specific…
Give your max model hard edges (smoothing groups) where you want the hard edges to be. Apply turbosmooth on that object (value 3 or so) and tick 'use smoothing groups' or whatever its called Export this to Mud. Now the mesh will be very dense even at level 0. Once you subdivide once more in mud you will keep all the main…
hmm.. im running into some new issues. if i render the exact size of my max viewport (1364 x 769) everything turns out fine. however, if i decide to resize it bigger (im going for 1920 x 1080 specifically), it removes my background image, and any transparent materials i have get duplicated and appear twice on the screen,…