Hey Folks, so I am wondering how much I can expect to earn as a 3D Artist in Germany. I now that this is a very sensitive topic but I think that it should be no secret. I love my profession and my goal never was to join the industry because of the money, but in my opinion employers need to pay a reasonable amount since we…
[ QUOTE ] wow, lame. people trying to cash in on not making UV mapping a skill you have to learn. [/ QUOTE ] By that logic, computer manufacturers are also lame for trying to cash in on not making paint mixing a skill you have to learn. UV mapping is by far the most mundane part of CG. Hooray for automation.
#Blockout V1 Project update! I had a bit of free time and was able to blockout the Inn and find a nice camera angle similar to the one in the concept =) Below are the 3 cameras that I've locket at the moment, 2 and 3 are almost identical but they use different sensors, the middle one is a default 16:9 while the right is a…
So, photography seems to be a pretty big hobby amongst most creatives, and I love talking about cameras. I'd like this thread to be about anything photography related, from advice about cameras if you're thinking about purchasing, or even discussion about lighting equipment and lighting modifiers. Some basic info: The…
(sorry for creating another thread on particles) Hello everyone. I need to render a sequence with a camera animation and some smoke particles. The problem is, the smoke needs a looot of time to build up and be in the state I want to render it. I know there is a warmup option in the render window, but it actually does not…
I'm searching for animators that can easily adapt or are already familiar with the quick and snappy animations required for fighting games! The ideal candidate is willing to work with my current animations to produce quality and fluid in-between frames while maintaining game balanced timing that I've laid out. The workflow…
Hello, this is my first post on the forum. I've been leisurely doing 3d Graphics since 97/98 somewhere around there. I've always been a computer junkie, but this is my first post ever on a forum. So lets see how it works. I am using 3D Studio Max 11. I want a objects surface to become illuminated though the self…
Is this a viable workflow (games or film): To change and key the rotation order mid-animation. Let's say frame 1-10, the upper arm rotation order is xzy and then I key at frame 11, to change it to zyx and continue on from there. Backstory Context: I mostly thought about this method as a solution to avoid gimbal-locking…
I'm currently working on a project for my animation class where I have to have a biped run through an obstacle course. I'm partway through and realized I my biped started off too far to one side. I need to slide him over at the start, and in all the following frames but I'm not sure of a way to do it other then by…