Hi I have a question about normal maps baked with MikkTspace. What is the correct way to combine normal maps? With combining I mean : adding a detail normal map on top of a existing normal map. I have baked a normal map inside Substance Painter 2 and I have a diamond checker pattern with Quixel NDO. What is the correcty…
I am using mudbox to add detail to a model i have built in max. I set up UVs on it for 2 maps ( one for the head one for the body) sculpting in MB is great until i try to output a normal map when instead of spitting out 2 maps it puts all the data into one map. Is there a way of telling it to respect the face ids I…
Since I wasn't sure where to post my animations for personal feedback and critiques I thought I'd make my own thread for stuff I am working on. Currently working on - To Be Determined Recently Completed - Body Mechanics #2 "Run and Gun" https://vimeo.com/166809685 Previous animations - Body Mechanics #1 "Ninja Jump"…
This will cover transfering one UV layout (old) to another (new). If you've ever had to do changes to a UV layout after a model has been textured this is for you. It basically takes this approach and re-purposes it. I found that approach kind of confusing the first time around so hopefully this won't be like that. Also…
This is my very first script and I wanted to share it on here. Hopefully I can get some feedback. There might still be some bugs, and some of the code might be able to be optimized further, but again, this is my first script so I don't know all the commands. And maybe someone did this already, or there is some special way…
Can you be more specific about what you're struggling with? Is it finding the exact point to split the screen, changing the mode or what? At the risk of stating something you already know: 1. Click on the right corner of the viewport 1 and drag horizontally to split it. (gif from stackoverflow answer) 2. On the right side,…
I messed up the bottom 2 by not making them tile. Planned to have some trim elements be Repeating patterns. With the bottom 2 not tiling it makes them look off. Most the trims do not tile in a good way, with how they currently are set-up. Making a new set of Trims and should have them on the new environment by Friday. I'm…
I also create 2 rough concepts in 3Ds Max of what a Borderlands VG Remix could be. The First idea was 2 of the main characters being sat in the Bandit Technical (one of the main modes of transport in the second instalment of the game) with Claptrap hanging on the back of it whilst being chased by Knuckle-dragger (the…
I do that sometimes too. Though I've got 3 finished projects under my belt and wanted to step it up a notch for this one. [ame=" https://www.youtube.com/watch?v=iZ04m89lYn4"]project 1[/ame] : Demo Reel #1 [ame="https://www.youtube.com/watch?v=rEt1gAnYgVQ&feature=related"]project 2[/ame] : Demo Reel #2 [ame="…
you can create a second set of uvs that don't tile and bake the lighting to that uv set. in 3dsmax, use a new unwrap uvw modifier and change the map channel to 2. create a new set of uvs that don't have any overlapping or tiling. create a lightmap using render to texture and tell it to use map channel 2. when you want to…