Hey guys, Just wanted to share with you all a video tutorial I did for creating tiling textures and normal maps using ZBrush. The video can be found here: http://www.cg-tube.com Runtime: 1:30:00 Skill level: Beginnerish It's a bit long... But covers the entire process i used to create the texture in the example.…
Hey guys. I'm currently looking for a way to blend or switch between texture objects in UE4 so I don't have to eat the cost of my UV set up, and what happens after the sampler, every time I need a different texture. I'm assuming there probably won't be a way do operations on a t2d prior to the sampler, but I figured…
Here are a small number of materials and textures I worked on for Call of Duty: Infinite Warfare. It was my first time working with a triple AAA production. It was truly a real pleasure getting to contribute to this project and an even greater pleasure working with so many amazing people! Primarily my work focused on…
Hello Polycount It has been a long time since I've made work because I've been busy working on Poppermost productions and after that I've been busy working on a schoolproject. But now I we have an assignment to make ANYTHING under a week. So I've decided to make a shotgun made only with hand painted textures, which will be…
I have someone who wants to work with pure texturing. Instead of them having to get full $$ 3d programs just so they can see their work realtime while working in PS, I wanted to see about a free program to give them a choice instead. Again, something thats very simple, that has a REALTIME update of textures from files.…
Okay so I know this is probably a longshot but if anyone can help its Polycount. I've been working on trying to import custom models from 3dsMax to a Ragnarok Online Map editor called Browedit. RO Maps use a model file type called .rsm and Browedit has a converter that converts .3ds files in to the .rsm format. I create a…
Final Render: (ORIGINAL POST) Hey all! Started working on a tiling soil and pebbles texture. My goals for this project are.... 1. Go out and take reference photos. Understand the subject im working with. 2. Achieve a photo real look and proper PBR set up. 3. Use photos as a base for sculpt. 4. Work as much in ZBrush as…
So after being in a bit of a funk for a while, I thought I'd try something a little different for me by hand-painting a texture. Opted for a simple damaged brick wall, and this is what I have so far. I'm not happy with several aspects of it, though it's been a fun exercise, namely the surface details and cracks. I started…
Hi I am recently converted from regular hi-rez modeling to video game. I am used to using maya's procedurals in creating seamles tiled terrains by overlaying and then offsetting the repeat UV for the different textures so they wont tile. Now I am clueless when it comes to videogame tiling and overlays. I know commonly in…
A little bit of a dilemma here and not sure which technique to go with. I have an asset (a desk) that’s about 4 times as big as it needs to be for being a unique texture. But on the other hand if I use tiling materials, there’s will be 3 of them and they will only ever be used on this one asset in my scene. So, shrink down…