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Problems with .3ds/.rsm Textures

Okay so I know this is probably a longshot but if anyone can help its Polycount.

I've been working on trying to import custom models from 3dsMax to a Ragnarok Online Map editor called Browedit. RO Maps use a model file type called .rsm and Browedit has a converter that converts .3ds files in to the .rsm format.

I create a model in 3dsMax, just a simple rectangle to test it. I unwrap it and apply a bitmap texture to it. The required format for the game. In 3dsMax it looks fine.


3dsmax.th.jpg

I then export it as a .3ds, preserving/saving the max coordinates via the check box.

I convert it to .rsm via the program and then open it up.
The problem is, the model now looks like this.

browedit.th.jpg

It's like the textures have shifted horizontally around the model.


So.....anyone have any ideas? I know its probably an archaic system that no one uses anymore but I'd really like to figure out how to fix this.

Thanks!

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