@retleks First of all, thank you for the feedback! Below you can see my progress regarding your explained process. For me it was quite a challenge because it really forced me to break the anatomy up into big building blocks (which I had never done before). I have also tried to be more rough with my sculpts in this early…
Hey everyone, thank you for your critiques and comments. One thing i forgot to mention - the textures aren't complete. I'm currently revising the textures and creating bump and spec maps for these characters. I will keep updating as I make progress. I also have a third character who i've kept in the dark cause i'm deeply…
Only progress ive made is UV mapping and AO baking, so nothing worth showing. The normal map is giving me a bit of grief, but once I sort that out, I'll get back to modelling the rest. Also, that pic has made me realize my proportions on the boat are a bit out of whack, I'll have to fix that before I progress further. Did…
Yeah, that bug always annoyed me ben and thanks for the reply, but that wasn't the issue. I've finally kinda figured out how to make a little progress. By exporting my asset as an OBJ with no mapping coordinates, reimporting it and then redoing the UV's i can at least get a fresh start. But it just seems odd that…
Although whether or not my pimp hand is strong has yet to be established. Here's a link to my portfolio-in-progress. www.willhawthorne.com The last time I posted progress on my portfolio, I got quite a few criticisms on developing a splash page. I hadn't actually intended to keep it, but I am taking those suggestions to…
Hey Polycount! Here's one of the projects I've been working on! I'm gonna try to keep this updated regularly! Its based off the concept 'Lost and Found', by Daniel Percy https://www.artstation.com/artwork/4bLVG1 Unfortunately I already started this project mid way through January, but there's still a lot of work to be done…
Hello! This is my first Topic here, so I hope I start it right! ^^ I'm an 18 y.o. Game Art student from Germany. I write an article about my stylized character workflow and I want to share my sculpting progress with u! I'm glad about every critique ^-^ For this I sculpt this mage with his owl Sketch by Caio Monteiro:…
First Post Edit Final Submission ---------------------------------------------------------------------------------------------------------------------------- Full Frame Shot Close Up Shot Wire Frame UV Sheets Thank you to everyone that provided feedback. This was a fun opportunity, and my first contest to enter. I wish all…
**Current Progress - 5638 Tri's -- Very early materials still.... so much to do, but I gotta step away from it for a little bit. UDK Using Maya Viewport 2.0 Hey guys, I'm wrapping things up on this MP5K that I've been working on the past week, and I'd like some critique. This is the current progress on the Highpoly, it's…
------- CURRENT PROGRESS ------- ------- ORIGINAL POST --------- Hey all, ever since I finished my last environment I've wanted to do something completely different. It landed on something heavily inspired by Libertalia from Uncharted 4. This environment is my own design, but extremely inspired by the one from Uncharted 4.…