Hoi! Currently working on an environment showcasing a sci-fi based environment utilizing PBR for materials and imported into the Unreal Engine 4. I was just wondering if the peeps could give some criticism as to how it looks plus any potential ways to improve art development skills! Also I was testing modular building…
Hey all im just having a seem issue in UDK im getting dark lines in between my modular peices (They arn't glitching) they are just dark and highly noticeable Uploaded with ImageShack.us What should i do ? If its a measurment issue i have set my 3DSmax to 1 foot per grid block and iam keeping everything to an even number…
I'm developing a modeling tool in Blender which functions similarly to the Offset filter in Photoshop. The concept is to simplify the creation of seamless modular elements, by offsetting their seam edges into editable space. My current version is simple but functional, please check out the following demonstration:…
I´ve started a fast blockout of a modular industrial scene. I want to create something like a hydroelectric facility, but only a small one. Not realy sure about the final layout, just playing around and trying different placements of shapes. Any comments, crits, ideas or maybee links to nice references and stuff like this…
Finally motivated to start another environment. Trying to maximize the amount of modular assets I make and minimize the unique ones. I thought this would be a good choice because of it's mix of nature and sci fi. I liked the idea of it and thought the mix of the two would be great for my portfolio. So here I am jumping…
I am a 3d Environment/props artist with over 6 years of experience in game development. My portfolio: https://www.artstation.com/olmax3dMy LinkedIN: https://www.linkedin.com/in/maksym-skrypka-b5636794/My rate: 15 usd / h mail: olmax3d@gmail.com discord: plex8587 I am proud to have contributed to the successful release of…
30 is enough that I'd be looking at automating the process but not enough that I'd be willing to embark on a research project. The sticky part is your use of the word 'grow' . growing a framework requires that you understand all sorts of things about the structure and purpose of your model that are effectively impossible…
Whats up guys! I'm working on a new scene that I started on the CGMA Modular Environments course but I was unable to finish in the ten weeks of the course. Now I'm back to my studies and I want to add more props to the scene and work more with lighting and composition. Here's a preview. Any critique and comments are…
Have you seen these? https://www.youtube.com/watch?v=nVes6OUyzdw https://www.youtube.com/watch?v=BDQwUNrvpDQ Alot of that stuff is over my head, but the gist I got was that the main reason for the pipeline was long-term sustainability. Like, bringing in new artist all they got to do is mix/match these modular materials to…
Congrats! Really excellent implementation of using NDO in your workflow to avoid length processes of manual high poly bakes to modular sets. You really provided a great example of using some simple smoothing tricks to essentially "fake" high res smoothing through normal maps at the expense of a few minor poly's. Thanks for…