Still some what new to Poly Count but I want to start using it more so I thought I would upload some shots from the environment I have been working on recently for my environmental art class. It is still a work in progress but I would love to hear any feed back. I attached the concept to show where I got the main idea but…
Hey guys! We would like to showcase our latest environment, that we made for unreal marketplace. This one was so much fun to do and a bit challenging too, due to the fact, that most of it is modular and needed to be put together... Got the inspiration by playing way too much CS GO, while in quarantine lol So here it is!…
I'm looking for work as environment artist or 3d generalist on a game project. I have worked in archviz industry for years now, and I'm having a hard time getting into the game industry without having any connections. Project of any scale would be fine AAA, Indie, or Mod. I just want to meet new people and get…
Hey guys, struggling with environments, and I'm pretty new to it. Could use a lot of tips. Making a rocky desert area on an Earth-like alien planet. It's still very early, but not sure where to go from here. I need to make some more assets and textures and populate the scene more, but not sure if I'm currently even headed…
Dear community, For the last couple of months I am working on a RPG game in a oriental/samurai setting. Im working hard to improve my hand painted texture skills and doing everything myself including scripting. I want to show of this little environment because I need a little feedback. Note that the game has a semi toptown…
I'm trying my hand at a UDK environment for some portfolio related stuff. I decided to base it off a construction site in New York. I decided to start by doing plastic barriers. There's my wire-frame in Blender. And then in UDK. I think it looks nice, but the interlocking joints need to be beveled at the edges as well as…
Hey, Im currently working on an environment influenced by the upcoming game "Rage." Im lookin for crit, advice, pointers... anything. Also, the buildings in the background are not mine. They will be replaced soon enough. You may recognize some of these assets from my rubble thread:…
Hi there, I've been looking around for a particular environment I saw around here quite a while ago, and I cannot find it anywhere despite hours of searching. It was a kind of ancient Egyptian corridor. Done in UDK, and it looked absolutely amazing. No, it was not the Warhammer Online Tomb Kings concept we see around here…
Hi! Been working on this scene based on a concept by Dennis Chan for a while now, and I think it's finally shaping up enough to create a thread now. For once I'm creating an environment with 100% high-to-low workflow, just to challenge myself, making me more effective when it comes to highpoly modeling, retopo'ing, UV…
Hey fellow Polycounters, This is a small project that I and 2 others; Phillip Jarvis and Shannon Goldsmith, have been working on these past 4 weeks. What you will see is Rescue, a flying city. On a material rich planet they have pretty much limitless resources of metals but are low in everything else. This large flying…