Dear community,
For the last couple of months I am working on a RPG game in a oriental/samurai setting.
Im working hard to improve my hand painted texture skills and doing everything myself including scripting.
I want to show of this little environment because I need a little feedback.
Note that the game has a semi toptown view.
Hope you guys can help me improve the scene a little
Replies
I think it would really help if you bring in darker shadows and paint some darker textures here and there, make the path where the character has to walk the brighter part so you can put a focus on those parts.
Next to that I don't really get a oriental/samurai vibe from what I'm seeing, what reference did you use in the concept/asset creation process?
I did not had any concept art reference. Im also missing this 'vibe' but can't really figure out what is missing
What do you think? Also planning to rework the well and windmill...
I am also thinking about creating some rock boulders to create cliffs... Tryed many things but can't seem to create something that matches the environment and is easy tilable. Does anyone have an idea?
Try to use vertex colors to simulate lighting. This could help you pop out protruding rock areas and grassy hills more. The grass and the trees seem to use the same color green. Try a darker shade of green so the leafs do not blend in with the floor.
What do you mean with vertex colors?
http://blog.environmentartist.com/?p=1127
For more information have a look at the article below:
http://www.alkemi-games.com/a-game-of-tricks-ii-vertex-color/
Maybe you could add some flat stones along the path, like they often do in japanese gardens (so you don't walk on the grass or sand or whatever) just a few maybe somewhere between the lantern and the well.
Some gradients could also help ground the assets. Like a gradient along the trunk of the bamboo.
Even if it looks nice in the scene, bamboo doesn't grow randomly, they grow as a forest even more in japan.
The architecture you used for the house isn't an house architecture, it's a castle/temple architecture as it cost A LOT. House looked like that in the feudal japan http://static.panoramio.com/photos/large/12405400.jpg. (and this is a middle class house, not a poor one)
The lantern you put for lighting are made of paper, it's only use during festival or in some small street of town, for decoration as they break easily. It would be a huge waste of money to put some in the country.
Hope it help
Yeah, I get your point. But you may forget it's a game with a cartoon feel so it doesn't have to be that realistic. Your right about the houses, will also make some hay ones as well.
Do you have ideas for some alternative windmill prop. I want to make some veggie or rice paddies as well to let it look like a little house farm.
Thank you! Love your idea about the flat stones, will create some soon! :poly121:
Hmmm interesting. Not really sure how to apply this technique but I will search some more
A style : Cartoon vs realistic
And the "setup": Fantasy vs historical period based.
(sorry i'm not native english and i'm having a hard time searching for the right term haha)
Just because you're style is cartoon hand painting doesn't mean you have no research to do. The more research you does, the better everything look. Knowing to search for reference or taking inspiration is really important. Just throwing things in because you feel like it isn't always the best way. It's often the small thing that look useless that make the biggest change.
I'm not saying that to be an annoying brat or something like that, i'm saying that to you because you have talent and your props look nice, but together as a scene it just doesn't fit.
You might try adjusting some of the values on your textures to see if you can get a little more separation.
Created some rock boulders and did a rework on some colors to give a little contrast..
Yes, already had plans for the wheel barrow to redo it. Also has a very low res texture right know.
Thanks! That's a good one, will do
Here is a bridge:
And a Torii (wip):
The overall scene looks to 'green' and it has a bit of a tropical setting to me which is not the look I wanted it to have. I am trying to create a stylized oriental setting, and I think it still needs some tweaking.
Hope you guys can still give me some directions
This is the scene I currently have: