I'm trying my hand at a UDK environment for some portfolio related stuff. I decided to base it off a construction site in New York. I decided to start by doing plastic barriers.
There's my wire-frame in Blender.
And then in UDK.
I think it looks nice, but the interlocking joints need to be beveled at the edges as well as the sides of barrier and top part. Thoughts? Suggestions?
*As a side note I just switched over from Unity.
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But with that said keep up the good work can't wait to see more of this environment. We got lots of UDK folks around here to help you along the way.
Cheers
I fixed most all of the geometry, and tried my bevel, I think it need's a bigger bevel.
Bmesh ) it even has inset now.
Tony, triangulate those faces.