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Construction Site (UDK Environment)

I'm trying my hand at a UDK environment for some portfolio related stuff. I decided to base it off a construction site in New York. I decided to start by doing plastic barriers.

k361P.png

There's my wire-frame in Blender.

GFun7.png

And then in UDK.

I think it looks nice, but the interlocking joints need to be beveled at the edges as well as the sides of barrier and top part. Thoughts? Suggestions?

*As a side note I just switched over from Unity.

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