So the wood panel is something you want to sculpt (not the rest of the wall).You want to sculpt the bent corner with some detail and probably some other surface detail into the panel. but not have the ends be affected by either dynamesh or subdiv shrinking, you want the final geometry to be clean so it snaps up in engine.…
- start small and fail FAST! it's hard to learn something when your project is huge. that's why I make simple props i can do in a weekend when i want to learn something. - you DON'T need to be perfect, just 'good enough'. Polycount is great and horrible at the same time. you can learn a ton but you can also seriously…
yeah on WAR we have to be carefull about draw calls.. you know you coulda just saved a heap of money and just came to polycount in the first place,, I'm Glad i did. tho its good to see you here becoming a member of an active game modeling comnity. pretty much in my exp.. students that go to school and only do the…
Just think, no base mesh's. Though i have to ask, Whats the poly count on one of those busts hes throwing out :S It would be in the millions' for him to get such smooth shit going on. Could that be the reason he didn't want to do anything extreme? or am i just fear mongering over nothing xD
All I gotta say is just keep on busting ass, those who want it and fight for it will always trump those who don't... and at times it may take longer, or seem like you aren't getting anywhere, but those are the times that matter the most. Those are the times that you need to prove to yourself that you can do it, and that…
Hey everyone Right now QS works as a plugin with Photoshop, just wondering if this would ever be different, would Quixel eventually drop PS completely behind and become its own standalone program? I think if this actually happened this suite would become so much more powerful and we would be able to use brushes to paint…
Black Mesa is a half-life 2 mod, recreating the original half-life on the source engine. We just recently launched our new website at http://blackmesasource.com , and had a huge media release to accompany it. We are always on the look out for talented individuals, especially if you love half-life as much as we do. Here are…
[ QUOTE ] Averaging vertex position horizontally/vertically is a must, you want to be able to select a row of verts and just hit the "align" button, and it averages all their positions out into a perfect straight line upwards or across. [/ QUOTE ] even better tho, the possibility to align the whole UV rather than just a…
I forget what Unreal's implementation does but in principle the mesh only "needs" to split where you have hard edges - obviously UV seams will cause discontinuities as well. if you were to soften all the edges on the original model it would probably do roughly what you want. it might look a bit weird in places. In most…