Black Mesa is a half-life 2 mod, recreating the original half-life on the source engine.
We just recently launched our new website at
http://blackmesasource.com , and had a huge media release to accompany it.
We are always on the look out for talented individuals, especially if you love half-life as much as we do. Here are some of our open positions we are especially looking to fill;
interested in one of these jobs? contact us at
jobs@blackmesasource.comCharacter Artists:
Charater Artists will create human and alien themed characters. Must be able to construct a high poly model in ZBrush or similar tool, then generate a normal map and bake onto a low-poly mesh. Must be able to texture the character as well. Those applying must show past examples of work, previous game modification experience is preferable.
Experience in ZBrush or similar high poly modelling program required. Ability to texture a requirement. Must be able to listen, input and react accordingly on constructive criticism regarding their work.
Environment Texture Artists:
Environment Texture Artists work with our level designers to create seamless world textures for levels.
Those applying must show past examples of work, previous game modification experience is preferable. Must be able to create seamless high resolution textures. Must be able to listen, input and react accordingly on constructive criticism regarding their work.
Prop Texture Artists:
Texture Artists work closely with our modelers to create realistic, efficient textures for all of our environment objects.
Those applying must show past examples of work, previous game modification experience is preferable. Must be able to listen, input and react accordingly on constructive criticism regarding their work.
ah yes, and here's some media to show you we mean business. plenty more to see at
http://blackmesasource.com
contact us at
jobs@blackmesasource.com
Replies
that's the first time i've seen anyone react to a sig like it was written as part of the post
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he made his sig after suprore's reply i think, i could be wrong though.
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that's the first time i've seen anyone react to a sig like it was written as part of the post
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he made his sig after suprore's reply i think, i could be wrong though.
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No, he's had the sig for ages.
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that's the first time i've seen anyone react to a sig like it was written as part of the post
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he made his sig after suprore's reply i think, i could be wrong though.
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No, he's had the sig for ages.
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oh really, in that case i agree with snowfly
R. Hartman
Vertex ninja forever ;p
Environment Texture Artists:
Environment Texture Artists work with our level designers to create seamless world textures for levels.
Those applying must show past examples of work, previous game modification experience is preferable. Must be able to create seamless high resolution textures. Must be able to listen, input and react accordingly on constructive criticism regarding their work.
Prop Texture Artists:
Texture Artists work closely with our modelers to create realistic, efficient textures for all of our environment objects.
Those applying must show past examples of work, previous game modification experience is preferable. Must be able to listen, input and react accordingly on constructive criticism regarding their work.
contact us at jobs@blackmesasource.com
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heh.
and yes, vertex ninja's ftw :]
Figured I'd pop on in and say the project is looking phenomenal, you guys have put a great deal of work into this, and it's paying off. I'm very happy for you. :]