I am trying to recreate the chamfer in the bottom picture with the parallel edge lines, but in 3ds max any type of chamfer (Quad, Uniform, Radial) always results in converging edge lines, and the only chamfer that comes close to the goal is "tri" but it doesn't have a chamfer curve. I also thought of doing it via Loft, but I was wondering if there was a more straightforward way to do it with standard primitives first?
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