I am creating a game called The Bizarre creations of Keith the magnificent. The focus of the game is on the artwork and the story. It is also currently up on kickstarter. In this thread however I mostly wanna talk about the art, and get feedback on it, and I would like to post new images I'm working on as development goes…
Adayana provides actions and answers through learning, strategy, research and technology services to clients worldwide, specializing in the food and agriculture sector. The Adayana team numbers more than 300 and operates from five domestic and three international locations, including its Indianapolis headquarters. We are…
Arc Productions, a Canadian based CG animation and visual effects facility located in downtown Toronto is looking for Software Developers to join our team. With over 250 artists and technical directors and the most up to date resources available, we bring the vision to both major Hollywood studios and independent producers…
I've returned to using 3DS max after having switched, exclusively to Maya for a long time. Last time I used Max was something like version 3.0 and I don't know it anywhere near as well as Maya. I'm trying to get into some good workflow habits early on so I don't do everything the slow way for too long. * One thing I find…
Principal Lecturer at the University of Hertfordshire - to view our work CLICK HERE TO SEE A POLYCOUNT THREAD To see the job post CLICK HERE The details are as follows Subject Group Leader for Screen Media Principal Lecturer / Professor Apply SBU : Creative Arts Salary : UH9 £45,486 - £54,283 Closing date : 13-Jun-2012…
Shader Artist Threewave Software is looking for an extremely talented and proactive Shader Artist to join our amazing art team. You must have at least 2 years experience in multimedia entertainment production. In this position you will be get to create dazzling post-processing visual effects (heat shimmers, HDR, motion…
Hello, I've been trying to work out my normal map problems for about 5 days now. I am getting seams where the uv seams are from viewing with just the (tangent space) normal map applied in marmoset 2. My UVs were unwrapped in Maya. They are mirrored correctly as well (I've tried a version without mirrored UVs as well).…
@dpaynter26: thanks! @Ignacio_G: Thanks! My high poly workflow is pretty standard. I modeled everything in 3ds max max and did bakes in 3ds max, too. I do plan on using nDo2, and maybe dDo whn it comes out, but for not i'm sticking to old fashioned poly modeling. Also, as you can notice, i have a some floating geo in my…
RN! Nice! The compositing of eyelashes and eyebrows I didn't even think of that. I've decided to stick with MAX for now, I can afford the subscription, there's just too many resources like that video to learn with. They're using After Effects, and a few scenes are hand drawn (the beginning of the transformation) and the…
this made me curious, i dusted off the painter install to give it a try as a baker. had it since they sold it for 50 or thereabouts but am basically a total noob. bear with me (not in the revenant-way). - it does not seem to write the baked maps to disk directly? you have to wait for all the bakes to finish then export…