I like the style your going for, and somewhat the inclusion of both hard surface and organic materials in the scene, but I think you need to push the organic pieces more. Maybe there's a hole in the cieling, both emitting light and vines hanging down. Maybe the open door is being opened by huge branches twirling outside…
Hi guys, September starts and with it my return to a project that I had somewhat aside. And I would like to share with you my progress and results. I want it to be another level up to my portfolio (especially in the texturing part). I'm not sure if in the end I will make a small diorama with some extra props + a small…
Is it starting in january? Is polycount participating? Are you going to participate? I realy want to get a head start on this beast, will it be announced when It starts?
I don't play DOTA so I'm not too familiar with the art-style, but to me this feels way too simple. For starters it's too flat IMO, give it a bit more depth (like this (make it half-spherical depthwise)), doing this would make the shield more practical as it'd (presumably) be easier to deflect incoming attacks. I'd also add…
Its been a while (and I mean... a while) since Ive touched 3DsMax, Maya, or any honestly programming application in a while. Nevertheless... I was talking to a close friend about something Ive been wanting to do for a while. One of my (many) dreams to make games. Not really or necessarily A GAME, but a company. I am not…
I think people have answered your questions directly, but I would like to offer some advice that are indirectly related to your questions. Try not to start out by making a whole environment. It's pretty impossible to learn several pieces of software at once, while learning several skills, while learning your art…
So - Just thought I would chime in on this - I am learning MODO coming from a 3DS Max Background. That said here are my experiences so far in the 3 Days I have been using it. So I was an alright 3D modeler in MAX but with MODO (Trial Version) I feel like it was literally made for me the shear amount of customization that I…
A couple of people have asked me how I actually went about making these models, whether I sculpt everything and retopo, etc. To answer that: I just use pretty basic box modeling techniques for the bodies, but I do use retopo for the heads. While the TF2 characters (and these I'm making) don't use normal maps except on the…
Hi all! I love cyber punk very much, but I love Soviet diesel punk even more, it's a pity that one time has already passed, and the other has not started yet ;) ). I decided to make a 3D printing robot model based on the Russian artist Andrey Tkachenko. (He draws very cool art on the theme of diesel punk. You can find his…
Good day to everybody! I can't seem to stop myself from doing these things ... as soon as I get half way through one, I start brewing up ideas for the next one. This installment: mongol cavalry! Fairly quick drawing to start off with. I've found I like starting with something pretty loose so I can make stuff up as I go. I…