I was moving verts on a model in Maya 2009Unlimited when suddenly my verts were moving in block spaces, not smoothly like before left to right but now when I move my verts they jump out a space and I don't have 100% control over them and where they move. Do you know what I mean... like the verts are being tugged in a set…
Not only did the TSA feel fit to open the container with my computer equipment, they decided that I packed it too well and removed the custom foam liner. All my shit is gone. Off to fucking K`s Denki to replace as much as I can. Time to fill out a claim... and see nothing happen because they will weasle out of it…
Finally the proof I've been waiting for. I've been arguing for ages that Mouse and Keyboard is far superior to console controller in fps and games that require aiming accuracy. I always get the feeling there's some auto aim assist in most xbox fps games anyway. A friend of mine swears blind that there are players on xbox…
Hai Polycounters, I've run into a problem with a texture in Max. I'm on the tail end of teaching myself how to use it (originally a Maya user - the experience has been very painful but needed), based on a tutorial. I'm testing out my texture on the model before I really delve into it, but I've noticed that I'm getting…
Hi everyone! My name is Marwan, I’m an Environment Artist and Co-founder of Remesh Games. As an Environment Artist, I’ve always found it annoying to "pollute" my scene just to check an asset. Dragging a mesh into the hierarchy just to see its stats or animations—and then having to clean it up—is a waste of time. To fix…
I want to make a living on the creative side of making fun things that help people have a good time. Making art for video games is my favorite possible route to that goal, but I think I'd be just as happy to be some kind of toy designer, or writer or something. Less loftily, my secondary goal is to make a living doing…
I am modeling in Blender to use the meshes in UE5. The walls and cliffs that bound the scene should be made with a plane with displacement (high poly baked into low poly) or should it be a 3d object? I am talking about meshes that we will only see from one face, we will not be able to go around them. A plane would mean…
Maxon did a video earlier: https://www.youtube.com/live/EtzSLAwSEYA?si=fBN8v_IYBiurAMvn. At 34:12 there appears to be some sort of color swatch on the left side of the canvas. Does anyone know what this is? He opens up the file and it appears, and it turns off latter when he turns on backface masking for some reason. I'm…
On the first impression, it looks great, you have some fantastic work going on! I can easily see this being a really strong portfolio piece. Below the surface there are a few things that need to be thought about. Even if you don't make changes to this scene, take some of this stuff into consideration with your next…
Grind: it is good to see Spader on the job again. he has a heck of a stage presence. sundance: I like the fact that Joe has said he could have gone after Paramount about DS9 but since he was already at work with B5 he decided that he wouldn't be the disparaging party and face the contempt of the trek audience, and did his…