@KiddYouNot Thanks man, appreciate you stopping by and posting helpful feedback, i am looking forward to how it turns out also, i am trying to make something cool looking and maybe adding things not done "yet". No time constraint, i removed any limitation since the goal has changed. You are correct they (lockers) are doing…
+ Created a map for glass and metal reflections. Since the building is facing total black void, the glass was not reflecting anything previously. The metal was a bit too dark as well. This map in front of the building doesn't need to be visible in the render, only in the reflections (leaving it on for demonstration…
Kevin (of course), JordanW, Mikey Spano and Demond Rogers (yeah I have a hard on for Epic, wanna fight about it) Adam, Vig, Eraserhead, Poop (mainly his photos), everyone involved with Eat3D, and mainly all the polycount vets...
I mentioned in my demon maquette thread that I was making another one and offered to take more WIP images from it, so here it is! The maquette I'm working on now is getting close-to-being-done-ish, so I thought I'd post a whack of them. The picture quality isn't great, but the light in there doesn't make it easy to get…
This is often something ive been working on lately....but I cant figure out the right approaches or ideas to this... ok what I mean by toony style next gen is game models that have a more painterly look to it but still show there normals + spec maps clear as day. in example…
Hi all I was hoping for a little feedback on the look of a game I am currently developing, called 'The Tower'. It is a survival horror game set in a British tower block in the 1970s. Part story exploration, Part first person shooter. I am developing it in Unity3D. I have created the environment layout (building geometry,…
I've created several levels from start to finish but have never had a lightmap look as bad as some of the shots I'm about to show you. It's been a while since I've done baking and Lightmass so I may be missing a very important step, so I'll tell you what I've done up to this point. Hopefully with a better understanding…
Dear forum skimmers, check out what you're missing. * Fantastic UDK environment work * Super-clean high-poly weapons * Piles of awesome WAYWO stuff Find out more, with pretty pictures and everything, after the jump! Gettin' Medieval Over in Pimping & Previews, teaandcigarettes has been steadily working away at this…
Hi all! (and first of all - sorry for language, i'm not native english speaker) I'm trying to establish character's temper and his backstory. So in that way my animations would have that life and backstory behind the character. I choose to work with Kiel Figgins' deadpool character (you can find it…
Hi there, Project: I am an AR developer. I have been working on an AR strategy card game. This is not a traditional 'card game' as the cards are actually standard playing cards and they are used to place buildings and units into the game world. I have a working demo of the project at the link below. I have a rough idea of…