Hello everyone. I have a question that I haven't really found the answer to via google & such. How do you determine what size texture map to use when creating a poly mesh for something such as a mobile game or PSP spec system. For example, if i create a grid that is 8x8 (1 grid box = 1 meter) that would represent a street…
Hi everyone i re made a better model to put into one of my games but i am not to good at textures at all. I hope someone will be willing to do some textures for me they can even tweak the model a little if they want. here is a pic of my new model next to the old model.…
Hey guys, i want to do a model with none square textures in the end. but before i can do this i need to know how to unwrap and how to bake it in 3ds max? i always done this in complete square mode to get 1kx1k or 2kx2k but i need to get this model 2kx1k for example. 1. What i need to do to unwarp it in 3ds max none square?…
Greetings all! It has been a long time since I have made any posts on Polycount in regards to helping people out or talking about the texture boot camp. I am happy to say that the boot camp video is coming along nicely. I am taking my time with it while teaching 6 classes and doing my own social and personal obligations.…
Heyo, I'm having a strange problem in 3ds max (default and mental ray renderer) where as you can see below my textures start to blur horribly as they get further away from the camera and towards the vanishing point. No camera or render effects are enabled and as you can see by the second pic form the opposite angle it…
Hi, i am looking for 3D artist who is interested in learning new things and trying out different things. We have completely custom texturing workflow for our VR game with custom shader and we need someone to take care of texturing our models with it. Workflow is very similar to Substance Painter and you should be very…
Latest: Hi resolution + more shots: https://www.artstation.com/artwork/o1Rrq Hi guys, I'm wrapping up the re-texturing of a drill I made a couple of years ago. The entire thing was re-unwrapped and then baked in substance painter itself. I know the model could've used some more polies here and there, but this was purely as…
Thank you, myclay In "Atlas settings" there is property for preferred atlas size. If you select Non power of two in Atlas settings then it will try to make the smallest texture size as possible. SpriteUV doesn't change original texture size ( unless you change UVScale property) so you can be sure that your repacked texture…
Sorry if this is a nooby question, I'm still much of a novice with 3D but I couldn't find an answer on this anywhere. From what I gathered is that this is a really unconventional question but bear with me, I'll try to explain myself. I'm a college student currently doing an intership at a plane repairshop. Part of my…
I was wondering if anyone has done any work swapping texture files to animate things such as eyes, mouth, eyebrows, etc. & what method they used. Any lego animations for mouth & eyes would be a good example. Here's a link to Batman from DAVE school [ame] http://www.youtube.com/watch?v=k_N9RL1qRWo[/ame] . I have tried set…