Well, I've been searching everywhere for people that could make these characters for me for Unreal Tournament 3. This website shows promise for people who could potentially make these for me. Any consideration/ reading of this post is greatly appreciated. Well, I had a few ideas for character design for UT3. I have a few…
Hello artists of Polycount! I've been lurking around these forums for a few years on and off looking at all the inspiring art. I used to be more of an active lurker when I was focused on character modelling. Anyways, lately I have been pursuing my dream to work in the industry as a character animator for the past 2-3 years…
Hey everyone! I've been working on this character based off of one of Sergi Brosa's concepts I've mostly moved on from an initial Dynamesh sketch phase into locking down the forms -> finishing up the high poly. Here is my current progress. The uglier/rougher stuff is either subdiv 1 or still dynamesh and the stash is going…
Hello Polycount - I recently set up my character art portfolio and am looking for crits. I tried to go with the simplest, albeit a bit boring, layout possible. I haven't applied anywhere yet since I'd like to add another character or two, and I'm not quite sure if my work is going to be competitive enough in this market.…
After 8 long months of portfolio work and job searching I finally got a job in the video game industry, character artist at Asobo studio! I made this thread to thank the Polycount community. I don't know how I would have made it without the wiki and the great critics I got on my work/portfolio. And also to tell those who…
how to prepare a character fortexturing and animationThank you in advance! :)I know how to make a high poly modeland low poly model.(my work is only modeling,retopology,uv's and texturing the character.)Questions:1.high poly model done.So, what do I do next?2. I read that you close your eyesusing blendshapes what should I…
Hello, I need a AAA quality character model for an FPS PC/Console game. This will be the flagship character model of the game so the quality needs to be top shelf and ready for close up media shots. Future work adding attachment armor pieces, if interested. Requirements: * 50,000 Polys Maximum * Imported to UE4 with…
Can anyone suggest an artist or course to check out for modeling, rigging and animating a game character? I have a little experience with modeling in 3ds max and Zbrush already but I'm looking for something that goes over good topology for deformation when animating. I know it's a broad subject that takes a lot of…
SSVR (VR Game Studio) is looking for several freelance Character Animators. -Create and maintain animations for real-time using Houdini.-Implement animation assets into Unity. -Work with technical lead in completing animations in a timely manner.-Knowledge of traditional animation principles.-Work with character art team…
I'm currently working on a character for a loosely steampunk setting. The character is intended to be a fencer/duelist type, with a focus on agility and grace rather than brute force. Here are some work-in-progress shots: Aside from general comments, one area I could really use suggestions on is the structure of the coat.…