Hey everyone!
I've been working on this character based off of one of Sergi Brosa's concepts
I've mostly moved on from an initial Dynamesh sketch phase into locking down the forms -> finishing up the high poly.
Here is my current progress.
The uglier/rougher stuff is either subdiv 1 or still dynamesh and the stash is going to be haircards.
At this point, I'm trying to get the the overall feel of the character down (major forms). He doesn't feel quite right to me at the moment, anything you notice/any tips? Let me know
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Still some things in the face, coat, and pants to tweak/add (at least in my eyes 0.0)
Had some fun with the composite...
Here is the state of the high poly. I've decided to add a little to Sergi's original concept. I've added some damage to parts of the character and fleshed out the gun holster (totally blanked and didn't render out any shots of the guns/belt up close).
I felt the belt ended up looking a bit bland and upon looking up some ref for I saw a bunch with bullets lining the outside of them and thought that would solve my problem.
At the tail end of the retopo. Hopefully will be inside of Substance tomorrow 0.0
@Afklamer so close to being done dude, so close!
Here is an update pic FINALLY... I didn't really know how to "render" this other than by just taking a screen cap of my screen so forgive me for this not being that pretty haha. (other than the screened dust of course)
Basically I am about 80-95% with texturing I'd say. This is my first time using substance and spent the first couple of days just learning and playing around with the program before I really dove into actually texturing this guy.
A lot of the base is here but there is still a bunch of color tweaking I'd like to do to get it as close as possible to the concept. I haven't actually textured the guns yet which is why they are copper. Let me know what you are thinking, especially if it's about getting the colors/mats where they need to be.
Thanks!
(Edited colors a bit)
Pretty happy with the texturing, though I do still have to fix couple weird normal issues on the collar. Other than that I'm calling the textures done.
Thank you @Intervain glad you like!
right now the skin is your biggest problem, way to much ao, makes it look muddy. you also have a lot of weird color variation going on in the skin that i dont get, it looks like a weird mash of painted in shadows mixed with the real shadows, and some color variations that are just way to strong.
you should probably get some SSS in there too, but you mentioned this isnt the final renders.
next up is the mustache, right now I feel its a bit noisy, I would try to lower the contrast of those hairs, also (depending on style) get some color variations or gradients in there to make it a bit more interesting.
I think the hat looks a bit lowres too, or maybe its just the details you added there, there is some red sticker or something I cant make sense out of. come to think if it, it might be a hole in the hat or something, if thats the case you need to work on that making it way more readable.
I also think a slight gradient on the jacket would be a nice touch to draw focus to the head, making the sleeves darker and the top collar lighter.
dont settle with mediocre textures, you can do it!
Until now.
So over the last week or so, I have finally been able to put in the time necessary to finish this got damn cowboy... Or at least get it to a point where I am happy to move on to the next thing.
@Nuclear Angel - Thank you, dude! Put a lot of work into this guy. I'm sure I'll see you around.