don't worry, you have a good headstart it seems and in a couple years you surely make top art What I see from your site is that you understand complex modeling and proportions seem to be pretty good and you generally are good with the technical parts, so I would take less time in future thinking about modeling, and spend…
I have an update, I'm trying to get close as I can. Follow reference as close as possible as if it was in a real job scenario? Following ref is a skill I want to develop and right now my eye may slack there. Just having it look good is not my goal. Thanks for the feedback so far.
I feel I have to say something about this use of the words "stealing" and "theft". It's a complete misuse of the terms. To steal something is to remove it from the owner's possession and deprive them of use of their property. This is how the law sees it and that's how it should be. What people do on the internet is…
Hey guys, relatively new to the boards, but have been getting my feet wet in modeling for 5 years (off and on). I would like to get into the industry after i transition out of the marine corp (end of active service is jun 2010). I will have several grants and the Montgomery GI Bill at my disposal. You all are a talented…
Hi there I have recently finish a 3D Animation course and after finish it I have tried applied to 3D companies for Animation and even games but since i live in New Zealand it is very small but i been on polycount for a while but i am thinking of doing another 2 years of study into game devlopment in game art. I just want…
I like b better, I like the liberties you`ve taken. (dont forget gloves!) The knee pads seem odd to me. Its like they cant decide whether they are part of the pants or a separate element. I think tightening up the back sides of the knees would help. for pants that tight I dont feel like they would look so "inset" more "on…
Hey Nielsen I was able to get the particles to start swirling, it just requires some further tweaks to the values in both attractors. Let me just explain it a bit so that you can get yours going: 1. Start with a basic particle emitter. I deleted the velocity on mine but you can keep it if you want to affect those…
Hey so I'm trying to make a pair of baggy pants for my character for me to animate without cloth physics but I am having an exceedingly difficult time getting the topology right (https://polycount.com/discussion/221957/how-can-i-improve-the-topology-of-these-pants#latest) so I'm considering MD. I know I can make a pair of…
For clarification (since I've been getting many different opinions from people) what constitutes a character as being next gen? At the bare minimum, what does the mesh / tex require? I've been understanding it as: Mesh: 4000 ~ 7000 range (I've heard 10,000 range but isn't that more for fighting games and such?) Minimum…
I have a BFA in Game Design and wanted to continue working on my portfolio, but I need to obtain licenses for the software I was using in school, and I wanted to know the best way of going about and doing that. I was hoping to get licenses for 3Ds Max, Maya, Mud Box, ZBrush and Body Paint. I was checking out prices on…