Hi, I have a web based animation editor. I create the sprites manually. So for a walk cycle, I create about 10 frames. As time has gone by, the number of characters have increased. I am now wondering if it may be worth it to introduce skeletons. So, I create the 10 frames for the skeleton walk cycle and develop code to…
Man I cannot figure this out. When I go to start a new animatiob on frame 80 and freeze my transform my rig flips upsidedown and when I flip it right side up it inverts all of my previous key frames. The most recent thing I did was add the main controller at the bottom but i immediately froze that transform. I have all of…
Might be a bit confusing I will try to explain it the best I can. I'm trying to compile all of my animations on one timeline to import them into Unity. I created my running animation first but realized I need an idle animation, so just shifted the running anim (starting pose seen on the left) back to frame 20. Plan was to…
Hi, I'm testing out animation exporting from 3ds max to unity and come across some unexpected results. I've basically got a box which scales in size from 0 to 100 over 20 frames. But when I export it to unity and check the animation preview there is no animation. The weird thing is if i take exactly the same box and switch…
Hey guys, I'm a beginner animator and I was wondering if someone could help me out with this... I'm making a couple animations for a unity game character and some of them have to be loopeable. I normally don't have problems with that (I use the posture copy-paste feature a lot though) but for some reason it doesn't work…
Spend a good amount of time on the blockout mesh, working on both interior and exterior at the same time. Make sure key elements have the correct scale, such as the seats, wall heights. The door way would be a good area to focus on getting right as it covers both shells. Use plenty of ref, paying attention to thickness of…
Hey, that's pretty damn good! I don't have much to mention in regards to the technical stuff, but there are a few minor differences from the concept- are you trying to match it exactly? -There are a few dangly pieces missing (On the coat bit and the mantle). I presume You'll be creating low-poly pieces from the ones you…
It great to hear UFG bounced back! Capcom is going to have to move, or expand to another floor if they want to grow, they were near max capacity for DR2. maybe they will... I wouldn't blame the low scores on the average workers. I would blame it on the crappy management and vision. I also know quite a few great artists…
Could be better with some borrowed details from real world revolvers, http://www.gunauction.com/buy/13939813/ Like the rear of the frame, http://pictures.gunauction.com/573/13939813/20160515154032-8571.jpg , could use some curvature or an angular bevel instead of the flat strip it currently is. Also a revolver hammer…
i dont see how it affects commercial tutorials in any way. people who need full paid tutorials will buy them anyways. people who download this will see that this was not actually a tutorial and will eventually buy actual tutorials instead. besides, there are tons of free tutorials created by lots of great artists. i have…