I have a web based animation editor. I create the sprites manually. So for a walk cycle, I create about 10 frames. As time has gone by, the number of characters have increased. I am now wondering if it may be worth it to introduce skeletons. So, I create the 10 frames for the skeleton walk cycle and develop code to create the character animations based on these skeletons. So if I introduce 20 characters, I just rig the skeleton properly in the character and run the code to create animations for the 20 characters.
Anyone have experience with this? Questions I have:
Are there existing open source libraries that can do this?
If not, how do I handle the movements of the limbs? Currently they are all in svg. Say the elbow bends with a certain arc, in the movement how would I modify this arc?
Anything else I need to pay attention to?
Hopefully, what I wrote is clear. If not, please let me know.