Hey Polycount! Wanted to start up a thread for an environment study I'm doing on Bloodborne's Hunters' Dream. It'll be a good break from what I usually do, and give me a new environment to work on so when I go back to some of my other work, I'l have fresh eyes. I'm focusing on the inside. The lighting and gothic style of…
Current progress Hey guys, I've been lurking almost daily for two years now and I've always been fascinated and inspired by all the game art shown here. I've been doing 3D projects for a few years, but I have never brought anything in a game engine so this is all very new to me; on top of that I made the switch from Cinema…
I imagine everyone is already all over this, but just in case anyone has missed it (and I know there's a lot of amazing artists waiting for opportunities like these), ArenaNet have opened their 2013 Internships. Link below - http://www.arena.net/blog/now-accepting-applications-for-arenanet-class-of-2013-internship Be sure…
Hello guys, Im kind of new around here, but i been working in games for a while I wanted to share what i have been doing during my free time, it's a Dragon in UE4. I still haven't managed to accomplish it and sometimes i get stuck thinking too much and not really be open for sharing it until its done but i want to start…
Hey all. I'm a student at Staffordshire University in the UK, and I'm starting this thread off to display a little project I'm working on, for which any feedback would be very welcome indeed. It's essentially a mechanical modeling piece, for which my concept has been taken from a random site I found with some interesting…
Edit: As I progress, I'll be keeping the updated views in this first post as well: Original first post: Hello Polycount I am currently building a scene in 3ds Max, which I plan to bring into UE4. The concept is by Nicolas Ferrand (http://www.nicolas-ferrand.com/) for Assassin's Creed 2. It is very much a work in progress…
Heyo! Updating this thread with some progress of my latest project. I'm making a Norse shield maiden which will have a similar material and texture treatment as the "Guard" character in this thread. I also plan to have this character as "playable" in unreal engine and able to explore the environment I intend to build. Here…
Happy Halloween! I decided to take a break from modeling yesterday to step back and plan out how I'm going to proceed with my character. This is my first realtime character project using zBrush, Substance and Marmoset so I wanted to make sure I didn't get overwhelmed. During the weeks of November I hope to fully finish the…
presents you... Dear Community, Summer is here, although the weather seems late in joining the party! Anyhow, we hope you are all enjoying the break if you're lucky enough to have leave from work or break in your education. We over at Critical Point: Incursion have been quiet over the last 3 weeks, taking a much needed…
I have decided on what I want for this scene now. After really looking at things and evaluating my reasons for starting this project in the first place I know I wanted to do a medieval piece. So I am creating an Inn that resides on a forest road beside the lake. Travelers from far and wide stay and enjoy the beautiful lake…