H e l l o . This character was designed as a three week project for Unreal Tournament III. Uses 2048X2048 diffuse, specular and normal maps. The hands are not skinned but I have successfully imported him into Unreal Tournament III as a playable character. ... Comments, questions and criticism please. t h a n k y o u -bryon.
Has anyone ever used a tablet PC for digital art? http://www.newegg.com/Product/ProductList.aspx?Submit=ENE&SubCategory=407&N=2034940407&SpeTabStoreType=3 I am looking into options for a smaller setup (not DS small) over my bulky laptop + wacom for when i'm traveling. Is there any options out there that anyone could…
It has been awhile since I've done realistic props (been in toon world for awhile). Trying to get my feet wet with some practice so I will try to post updates here as I have them. Here are the first two I'm working on, let me know what you think :) The barrel is 88 tris and the wastebasket is 94, both using 256 D N S
hello im trying to export 3D Studio MAX objects to md3 models to use in gtkradiant. I simply downloaded a 3D object (a car) at 3dcafe and exported it using the Pop N Fresh md3 plugin. I put it in my \models\ folder but the model doesn't loads, in Radiant. Did i missed to do soemthing in 3D Studio MAX ? thanks for any help
Can anyone point me to a list of Export Texture Filename Patterns for Substance Painter and Designer? The default Substance Designer Export Images identifier uses whole names like normal, roughness, metallic et cetera. I would like to use single letters instead: N, R, and M correspondingly. I would also like to explore…
I've been looking for how to do this for awhile and never found out so have done this manually but I am hoping there is a way. When capping a hole, in the back of an object for example.. is there a set way to make all of the loops connect? So rather than having a huge N-Gon you instead have a bunch of polys connected to…
I just needed a change in scenery. I was getting tired of the same view. Hope you like. C&C. This is a molecular DNA structure. Colour coded to the standard system. Though the sequencing is not a true sequence, the structure is, to my knowledge, atleast 90% accurate. C: black O: red P: orange N: blue H: white [ame]…
Hey guys! Let me present you our last project: Ghosts'N Goblins Ghosts' n Goblins is a school project that was completed in seven weeks with a team of 8 people. We had to recreate the classic game with a next-gen look in Unreal Engine 4. Video: [vv]114403399[/vv] Screenshot: Screenshot of the characters will come shortly!…
Buh Bump. Oh right. the game is out now. [ame=" https://www.youtube.com/watch?v=7yMIcKmsbzk"]The Secret World - Launch Trailer - YouTube[/ame] The Early response has been largely positive from the reviewers and players alike. Never got a chance to personally work with Wahlgren, or Kwramm, but Dim, CGMonkey, n I added the…
Yeah, I`m a little confuse ed, is it just Polycount thats been around for 13 yars or is that including Q2Pmp... it`s gotten a little fuzzy over the yars. Never the less hugs n kisses Arthur, I accomplished one of my life long dreams sprouting from Q2. Duck butter, all up in yer stuff.