Hey guys!
Let me present you our last project:
Ghosts'N Goblins
Ghosts' n Goblins is a school project that was completed in
seven weeks with a team of 8 people.
We had to recreate the classic game with a next-gen look in Unreal Engine 4.
Video:
[vv]114403399[/vv]
Screenshot:
Screenshot of the characters will come shortly!
feel free to ask for more!
Thanks!
Replies
Loses a couple of points for not having him take a hit, leaving him in his boxer shorts though.
9/10 it's okay.
Sorry but it think your rating is a bit odd? 9 out of 10 and you think it`s okay? An okay would be around 5 to 7 but thats just my two cents.
I like the art style very much, but i think the character isn't really well done. Especially the Animations are killing it for me. So given that i rate it in three categories.
Level Art 9/10 -> really well done
Character Art 5/10 -> The Maincharacter lost all his charme from the original game and the animations are really really bad.
Cinematic 6/10 -> The shots are ok, nothing to special
Overall I like it but you there is a lot to improve
I think its awesome..... 2/10
Seriously though I only just saw the vid, must've missed the link as earlier I only saw the environment screengrabs XO The character and overall animation could definitely be improved, they are kinda letting down the piece which is a shame. Although again as mentioned before, the environment work is great
Sorry to say this but the animations and storytelling hurt the overall impression quite a bit. I hope you can go back and do a clean video of the environment with some fitting music and slow camera movements that do it justice. Seeing as you are students like me i can guess you don't have the time to redo the animations and storytelling.
Also a tip regarding the starting sequence, i read somewhere on poly count to not show game models with super close ups and i think that makes sense.
I agree with most of your comments. It was a very limited time project. Our animator didn't had much time to do the animations because he needed a rig and to get the rig the rigger artist needed a proxy and for the proxy the character artist had to plan their work with the concept artist and etc..
Here are some screenshot of the zombies in the game. Unfortunately, we have not had time to implement more than one zombie because of the time constraint. (not made by me)
The zombies where's supposed to have red hair like in the original game but in the end didn't get the time to be made.
Here are some concept art that were made for the project by our artist Rapha