I'm Dayvi, I'm making an indie game called 'Hamster, Eagle Hunter' and I need the help of a 3D Prop Modeler. You can see some of our art here: hamstereaglehunter.com/gallery Your task will be to build environment and item 3D prop models (with skin). These props will be used in the Unity3D engine. This is unpaid. If our…
Programming an isometric ARPG with a friend. I've decided to attempt to model some assets myself so we can develop further. Planning to just dump progress here as I go in hopes of getting some advice and crits from knowledgeable passer byes. Right now I'm working on the base character mesh. The back is currently still WIP.…
Hi all,i just modeled and textured this car...Now i want to set it in an environment but i want to get guideline for passes and post-production.For background i like to add dusty environment and some grasses with stones placed randomly.If you have any idea that fits more perfectly you can share.I will gladly appreciate…
I had a few questions about making a 3D environment. For instance, when creating a building is it mostly just going to be one mesh, or made up of multiple models to form the building? My second question is what separates a 3D environment designer and an artist? Lastly, is landscape mostly done in engine or is it modeled…
Manifest Destiny An MMOFPS that is still in its planning stages is currently looking for those who are interested in working on this game. Manifest Destiny was an idea in America's history where Americans believed that everything that was on North America belonged to them, and was a religious order to go out west and…
Edit:Please check my website to view my newest/recent work(I have many more but for NDA purposes I can not show to public) Hi my name is Nestor Chavez and I have been a 3d modeler for 8 years with 3+ years of game industry experience.I have obtained a degree in 3d design from Los Angeles Mission College Institute of…
We're looking for a 3d modeller to help us build a prototype with which we plan to attract publishers. We already have some publishers interested in the game, but of course they want to see some in-game footage first, and that's where we need someone to supply our assets. Our team already made a 2d game, which is released…
I'm working with some of the larger cliff models from Megascans and 8k is a bit agressive so I'm working with 4k. Obviously this has degraded the quality pretty significantly, I'm wondering if anyone knows of ways (applications) to cut up a mesh and textures into smaller assets. Doing it manually is a nightmare since the…
Hi my polycount for this model is 15 k more or less, this is for my game models portfolio and i wanna know if its considered low poly, i mean is a ship after, the most dense poly zone is the balustrade in the wheel section, those alone take like 9k, so what do you think?
hello all, I'm currently building a a small modest deathmatch game. I need somebody to help out with a couple of character/player models. I'm going for a Tim Burton-esque goth world and characters. the player models will be cartoonish in nature. this is not paid work. When completed the game will be released for free.…