Hey guys, so I want to start focusing my portfolio on specific companies (Blizzard/riot/carbine) but I can't seem to find a place to start. Although I do love making my own concepts I sometimes feel like I'm holding myself back. So, I thought it would be a fun idea to have you guys post your concepts on here that you would…
Hello I am working on a 2D platformer game and I need many animated monsters (maybe 30+). Here are the details: -Monster Body:1-Monsters should not have too many details. Here is an example of what I am looking for.https://imgur.com/a/3ejHcXW2-Monsters will have more than one version for example. A-Original Creatures.…
Hi, I have been working on hard surface modelling for a while, I believe I have summarised a quick guideline on how to prepare low poly model for baking good textures. I am going to be very brave and share them here, so in case I made some wrong assumptions, people can correct me. ---- (1) Ultimately you want your low poly…
Dear Polycount forum folks, today I got asked by a friend to create some levels for his mobile device game. He creates this in Unity and want's to put it on the app store. He told me we could make some money if it gets downloaden, and he wants me to create the entire levels, including the assets and everything you need to…
Here's a little game I made in few hours, as per the suggestion of posters in my Crimson Haze thread. Made in gamemaker so windows only, unless you have bootcamp or wine voodoo. http://www.filesavr.com/HKVRRCRHEMTU773 The normal executable is 900x900 and the small one is 600x600 resolution. Controls: Space: Thruster…
I'm puzzled by this that I think it should be obvious but it isn't for me. I have two graphs, let say graph Main and graph Utility. Main uses Utility 3 times and it is published to be used en Maya. Utility does something and the only parameter that needs to be exposed is Color in a Color to Mask Node. I will call that…
My goal is to make a character that prioritizes expressiveness. I had an image in my head, and I gathered images that represent that. Essentially an old russian soldier. These are all photos, however I'm going for a stylized appearance, they're here so I know what clothes they worse and what features defined them. Here's…
I decided to give this contest a whirl and give it my all. I'm mainly going to be using zbrush/maya/substancepainter for my workflow. I will check out some of reallusion's stuff and see if it can help me down the line. Here is a concept I came up with. I haven't came up with a name for her, but she is somewhat of a…
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This is my current project, its been over a year since I last used MD, I'm perfectly happy making simple things in MD but this item has proven to be a little difficult. if you look at the screen shots you will see what Im trying to do. I would like to make a gown, which is mounted on a wooden pole. firstly for a render and…