Please Note * Applicants without a portfolio will not be considered Position Summary Cold Iron is seeking an experienced Sr. Environment Artist to join our world class team on our next AAA title for consoles and PC! Do you excel at building props and spaces that are as pleasing to look at as they are to play with? Are you…
Senior Environment
Artist Cold Iron Studios San Jose, CA Please
Note ● Applicants without a portfolio
will not be considered Position
Summary Cold
Iron is seeking an experienced Sr.
Environment Artist to join our world class team on our next AAA title for
consoles and PC! Do you excel at building props and spaces that are…
Rebel Camp Games started out with me as solo developer who made ARPG Emberheart and released survival game Forests of Augusta. Now we are a core team of 2 people working on a prototype for a pirate themed ARPG called Oceans Dark: Curse of Mithra. We have made a lot of progress in just 3 weeks time. We aim to have a…
Technical Designer The automotive industry is now at a pivotal point in the evolution of the user experience in connected vehicles. In order to ensure car companies can continue riding this wave, they need advanced HMI technologies and a key member of the UI development team. The product: Rightware’s Kanzi. The key member:…
Our New Build is up and wanted to say thanks to all those who have tried it. I will always post up here when there are changes to this program. Hope this helps you out. This is a more comprehensive explanation of how our program works. www.d3crypt3d.net for free trial D3CRYPT3D utilizes AES-256 Bit cryptography to fully…
Hi everyone! I'd like to share one of my portfolio projects: a hairstyle created for Replika AI - implemented and rendered in the Unity engine. This is a real-time hair asset created using Ornatrix for 3ds Max with the "Branching Workflow" technique. This method is excellent for creating natural-looking hairstyles with…
Hi guys, first time posting here. I wanted to ask for some crit since i've recently started to "seriously" learn modeling (I came from an environment concept art background), and i want my carreer to move towards 3D environment art. I've been told that is important to first and foremost learn how to model decent props, so…
Where I Am I'm an Environment Artist who's worked at an indie game startup and then indie film startup for a total about 3 years before leaving. For the past 11 months I've been building up my skills and took the Env Art for Games as well as Organic Worldbuilding courses at CGMA (which consist of the first two pieces on my…
Who We Are Astrogun is a small self-funded independent games studio and publisher, supporting the company and ourselves by both contracting with other developers and with proceeds from our product sales, operating on a sole proprietor scale. To ensure sustainability, our company is designed to be lean and modular,…
I'm making hard-surface models in blender I'll be using for a game made with Godot. I often make models with blender's mirror modifier, which automatically stacks your UVs. That looks great until I've finished the normal bake and want to texture edgewear, which does not look good with symmetry. To make this simple for…