Using - Maya 2017 sp2 with fbx exporter 2016/2017 What's happening -- - I've arranged my UVs in a specific order that correlates to what they need to be inside our Unity shader - When opening in Unity things aren't as expected - Import the game file (fbx) into Maya to see what's up - UVs have been reordered Any ideas?
Hello everyone! I'm searching a way to have a material in Unity with normal map, diffuse, metalness and roughness map. I couldn't find it in the standards and anything really explaining it on the net, so maybe it could be bought or made in some way? Is it possible to have/make something like that in Unity? If yes is it too…
Hi there, I would like to know if there is a way to get this kind of effect working into unity, ground creep effect from starcraft 2 : https://www.youtube.com/watch?v=XXJn56oI35k Basically is it possible to have a goo animation that uses a normal map on top of a mesh that already has a normal map, anyone know how to…
Does anyone know if its possible to have a similar look to models in unity to having the texel lookup set to nearest in max. The low res textures im using (256*256) look blurry in unity and I would like to have a sharp pixel look to them like when the texel lookup is set to nearest in 3ds max... Any help appreciated!…
@sacboi I am definitely a social introvert :D those links look cool. I will definitely try code combat :dizzy: @poopipe I get what you mean about c++, I have tried some c# by following along with a book about learning how to code in Unity and I am liking it so far :) @RyanB I will definitely keep that in mind thank you…
It's two months and two builds later and it just happened to me. Not cool, man. Software crashing should not render the software or the current file useless after the crash. Substance Painter 2 says (when I open it): [ResourceExportPreset] Failed to load export preset 'Additional maps' [Invalid binary data]…
Thanks! I use unity because its what I use at the studio I work at. We've been eyeing Unreal for years obviously- and I come from a vfx / film background so its even more tempting to me. We make a lot of training simulation stuff and our programmers / engineers prefer Unity.
Hello, We are Flow Fire games from Berlin and looking for a versatile 3D Game Artist to work on a new unannounced HDRP Unity Project (Strategy, Combat, Apocalyptic Setting) We are a very small studio and thus we are looking for a experienced and versatile person. Our last released game can be viewed here:…
Hello, I'm currently searching for additional talented and passionate members for our team that's creating a small horror game. About the game: The game would be a sci-fi/post-apocalyptic survival horror 3D game with FPS (First person shooter) mechanics and an original setting and story based in a book (which I'm writing)…
Hello, I'm new here, thought this was an incredible community to join as it is primarily focused in games as opposed to million poly renders. I have a little problem, (probably a very basic one) but I can't seem to get my head around it. Software Used: (Just in case) 3DS Max 2010 Adobe Photoshop CS4 Unity Engine I am using…