Using - Maya 2017 sp2 with fbx exporter 2016/2017
What's happening --
- I've arranged my UVs in a specific order that correlates to what they need to be inside our Unity shader
- When opening in Unity things aren't as expected
- Import the game file (fbx) into Maya to see what's up
- UVs have been reordered
Any ideas?
Replies
- exporting with fbx 2014/2015 exporter, same thing
- exporting as dae, UVs are then correct
Tried both right away this morning, no luck yet.
Was something to do with that model specifically:
- I had rearranged the UV channels in Maya
- Maya somehow got stuck with the previous order in that model
- So when exported to fbx, it reverted back to that prev order
Fix:
- good ole cube-combine
Hang my head in shame, thanks again guys for trying to help me.