Welcome to the Career & Education section! We want an organized place to talk about these things, and offer support and insight. This is meant as a central place to chat about all career and education topics, anything having to do with becoming a developer, and about being one. Want to know why you're not getting work?…
The frontpage is really irritating, and its not fun clicking through that dropdown menu. Just replace the frontpage with images that contain links to your projects, carbonmade style. The website itself looks good Cut the stuff you are the least sure off. Cut the cognition things, they dont look too great and the poses look…
I'm trying to create a perspective illusion of a typography in UDK using a light function. I noticed that when I through a camera that is place at the light source, the projected typography looks perfect in UDK Editor. However, when looking from the same spot in game. The typography is not properly aligned. I don't know if…
I only got a chance to play for around an hour since I didn't have much time but the game is pretty great. I usually dislike crafting games but it was a lot of fun getting to work on a giant base with a bunch of strangers. The art is fantastic and despite being an alpha the game looks really polished and runs great on my…
Heyo, I have been planning and prototyping this idea the few months and I am just about ready to take it to the next level. It will be an online action-RPG with anime inspired characters set in a realistic environment. But right now its a bunch of packages from the Unity asset store glued together. If you're thinking "Oh…
Hey there, I've got this awesome bunch of 7 team members, all super passionate about bringing a game idea I've had to life. We've been at it for a good 5 months now, putting in the effort to make this project a reality. Here's the thing: we're pretty much there, just missing one key element – a entry level game design…
No right or wrong regarding the high to low or low to high, just what suits you better, you'll see what you like best over time. And about bevels on the sides, well it comes down to what looks good, try and position the gun in front of camera as if it would be in fps game and see if the sharp edge is visible, if not leave…
confracto: At first I was like: "I was wrong? On the Internet?! How can it be?!!" So I ran through the house ( actually just through one large room as I'm living in a flat ) looking for that dusty box with old Games that won't play without a DOS-Emulator ( big box, very dusty *cough* ) and found the MechWarrior 2: 31st…
Q: What to do after submitted art test? A: Pretend like you didn't get the job and go make art and work on your portfolio. If everything goes well and they call, you have something new to show them when you sit down for an interview. Which goes a long way in telling future employers how industrious you are. "Wow... you did…
Dash: Quick motions are hard because you have to use every single frame in a very smart way. Right now you have quite a few frames that are almost the same as the last, and then the next frame will be a huge change. Use every frame 100%. To me this mean choosing what you want the player to focus on/see. You may want to…