I'm trying to create a perspective illusion of a typography in UDK using a light function.
I noticed that when I through a camera that is place at the light source, the projected typography looks perfect in UDK Editor.
However, when looking from the same spot in game. The typography is not properly aligned.
I don't know if the problem comes from the FOV or zoom values or anything. Is there a way to fix this?
Here are the pictures of the problem.
In Editor:
In Game:
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Replies
I tried changing the FOV to 90. The in-game view did become wider but the alignment of the projected typography is still the same (like in the second picture). Any idea why?
You sure you got the same fov, and same angle and position as in the editor?
Try to play with the UT gametypes, to be sure.
You're right, the projected texture looks fine in UT gametypes.
Could you tell me how to get the same FOV as in those gametypes?
Also note Simplepawn at the top somewhere has:
// Override camera FOV for first person castle player
out_FOV = 65.0;
You won't be able to send this to anyone else though, without also sending the U file along, thus modifying their install.
Proper way would be to make your own gametype and pawn, or you may also succeed with the Kismet Modify Property action to change these values at run time.
Or you could simply use UT, and remove the weapon and HUD? Easier probably. YOu got kismet nodes that can clear inventory, and hide HUD.
Thanks a lot!