Yeah I did transfer settings from 2009...darn. I will look into doing that. I have found a work around, if you select transfer maps, then select something like Surfaces>Loft Options then the options box for Transfer maps pops up with the Loft Options in the top left hand corner (about the size of an avatar). But if…
What would it be? i was bored yesterday and cracked open my sega genesis and popped in Herzong Zwei,i have met many people who played it but man what a fun game,it is probably one of the first real time strategy games i ever remember playing. http://www.fortunecity.com/skyscraper/cache/1286/cb/herzog_zwei.htm the whole…
Hi! I'm having some trouble with this. We have an animated model in maya, but did the uvs in 3dsmax. Vertex count and order are the same. How do I transfer the uvs from my 3dsmax exported fbx and imported into maya to my rigged and skinned model in maya? I don't know ANYTHING about maya. I've googled and they do it with…
Hi there, I have an issue with transfer mapping that I'm hoping someone may be able to give some advice on. I've been modelling a defibrillator for what will possibly be an educational game for mediacal students. I've modelled and and textured it fine except for one thing: I edit my UV maps in an attempt to create as much…
Okay I've confirmed it, the low res intersecting with the high res is causing the problem. WTF, who wrote this tool it's awful. It appears the envelope doesn't do anything when occlusion transfer is concerned. The only fix I can think of is to dupe the geo and move all the verts out where the intersections are. I tried…
I would try subdivide > displace > decimate (planar with UV's) > data transfer to project vertex normals from initial model to a new one so it would be matching initial normal map. But I never tried it myself in Blender. Not sure the data transfer would cope with normals properly and you wouldn't have to bake normal maps…
Thank you for your reply! I actually thought about doing this using ZWrap. I would have a default, rigged, optimized 3D model and then I would have a model with desired face shape and using ZWrap I would transform the default model face shape into the desired face shape. But from my understanding, I thought that the…
Hi Johny, don't bother trying to bake ao high to low in Maya. The ao transfer maps is completely broken for ao. I have logged this bug many times with Autodesk but they are yet to address it. The transfer maps menu is missing some key settings which will cause your ao bake to look different each time you generate it, that…
I thought it was an easy task but Its very difficult than I think. I have an object with 43 UDIM already textured and ready to go. But now for a production reason I need to transfer 43 UDIM texture into a single UDIM. I've tried the maya transfermaps and substance designer. Both arn't reading all of my texture to transfer.…
I have a character that is already rigged, but has a bad UV layout. I created a good UV layout in an external application, and have already transferred the UVs to the rigged character (using Mesh -> Transfer attributes). Everything has worked fine (although I needed to transfer the UVs one object at a time...), but when I…