Well its been over 40 days since your last post about fixing the errors and the spelling still looks terrible. Every page has at least 2 spelling errors (even the ones with only 10 words on them). Hell, even the pages with no words and only images have typos like the "Tutorails" button. Your own name is spelt wrong as well…
I'm posting this in response to a prompt I have for my current college course. How do you sell yourself as a 3D artist? Of course, you have to have a portfolio, that's the main resource to share when looking for a job. Aside from that, though, how do you draw attention to your work? Do you simply post it in as many places…
I intend on selling a 3d horse in unity asset store, for its mane and tail I want to use polygon hair, in order for that to display correctly I need to modify the standard shader to show both faces, so my question is: its ok if I modify the standard unity shader and include it in the asset package or its copyright…
Hello everyone, I'm starting my side hustle in 3D industry, I'm still learning while modelling and I have wanted to model characters, a lot of people use base mesh and some uses scratch made base to model a character, Few of my friends suggested me to model from scratch as using a base mesh won't be enough to land a good…
i'm trying to model a snailshell, but i have no idea what's the best way to go about it. the polycount really doesn't matter much, since it wont be for any games, i'm just fooling around with things i hope to one day animate.
I'm currently trying out Mixer because it's free and i must say that it is a very artist friendly software to generate new materials to use. However i read in the FAQ that "The Services may not be used for creating Customer Assets that are to be sold, leased, licensed or otherwise provided to third parties on a…