I intend on selling a 3d horse in unity asset store, for its mane and tail I want to use polygon hair, in order for that to display correctly I need to modify the standard shader to show both faces, so my question is: its ok if I modify the standard unity shader and include it in the asset package or its copyright infringement?
Replies
I think if you were trying to sell modified mesh/texture assets from the Standard Assets / Example Projects then you'd be in trouble, but modified versions of Unity's shaders and script components should be fine.
That said, you might be better of simply duplicating and flipping the polygons used for the hair. That way people won't need to have a shader to use your asset.