For some reason I've only just seen your thread >.> I think there is some really cool stuff on him I like and overall your doing a good job, your painting is improving from your first character for sure :) I really feel like some big areas that would help push this to the next level is more chunkiness and aggressiveness in…
I am currently trying to use paint thro option and paint image or texture on to the mesh (well amt that surface that mari uses Before it bakes it in to mesh). How do I paint with specific strength all mesh and same time not affect after the paint stroke same area again. As I can try to be accurate but edges will always…
Nice idea for a subject! "STICKY PLEASE!" :thumbup: I want to know more about this. I know a couple of contacts that I will point them to this thread. I made a piece for an artist this summer, I'll post it when I am clear to do so. I know wall thickness was important in my case as I was printing large objects around…
Hi everyone, I've spent the last couple of months building a toolbox in Maya with python. The point of the exercise has been to display the color sets in Maya as a Photoshop-style layer stack (with basic blend modes). The tool consists of a window with tools, and some shaders that are custom-generated to the project under…
Multi-tile UVs are exackalackaly what you need! Put a UV island on each tile (0-1 UV is considered one tile), make the size of each tile's texture be 2k or 4k, and paint them with a tool that supports it well. http://store.steampowered.com/app/289550/ ^ Good painting tools, layer system, and shaders, up to 6x 4k textures…
Sure thing! No no, its all 3D modeled by me. I am just saying that the pictures do not show the original 3D print straight out of the printer, they show a cast of it with all the post-process work added. It shows the actual quality of the final product instead of a mere prototype that couldn't really be taken for granted.…
I am trying out vertex color painting in 3dsmax. say u paint a vertex color map after asigning a vertex paint modifier, is there a way to get the initial vertex color map to display as you paint a new vertex color after applying a new vertex paint modifier especially if u need to paint with reference to the previous one in…
Hi mates, i am learning on my own, and since some days ago i got a problem with UVs that i really can not find a solution after searching for long time. When you have a hand-painted texture you can stack 2 symmetrical parts, right ? But when only some parts of the character ( or prop ) are symmetrical the method that i am…
Anyone know of any 3D paint software that supports the use of multiple UVW sets within the same material? I need to paint an un-tiled mask between two tiled color textures, for landscape blending in a game. Here's an example, created in 3ds Max: One 1024^2 color texture (rocks) is tiled in UV space 15 times across the…