Hello, I'm trying to achieve the fog effect coming from light sources as seen in this video: https://www.youtube.com/watch?v=4E58rSd2_ic but i cannot get the light to make the fog appear. Using UE4 4.19.2, fog, light and lightmass settings below. If anyone could help it would be greatly appreciated, thanks!
Just finished this tutorial for Maya. There really isn't a lot of info on doing this on the web. I had to do it for the basketball court level I made. Figured the one person that creates levels in Maya might like it. http://www.jeffparrott.com/mentalray_01.html
So my problem is this, when my scene is unlit it looks great as far as the skydome goes. When it is lit by building my lights, the dome does not show up at all. I was having a problem earlier where I was getting shadows on the dome even with all shadow params turned off on the mesh-so I in turn tweeked certain params to…
[ QUOTE ] It seems like with the raycasters you could bake things other than normals into a low poly object. Like, say, any texture? So could you bake diffuse textures from a high to low poly? Because that is Teh Future. Have you thought about doing this? [/ QUOTE ] Yep yep could calculate lighting ( lightmaps + PRT )…
Hello again MODO fellows, I know how to do this in Maya but I've no clue where are the options to adjust the grid in MODO! How do you do this? Thanks for the help! :thumbup:
Alright, here is the issue I am having. On the left are the uvs as they are in Maya, and on the right is what they end up as when importing into UDK. Has anyone run into this issue before?
So! As you can see, I'm having trouble with light maps (it also helps that Unreal keeps telling me that I have LMaps overlapping) I have tried Auto-Generating and I can't get any of the settings to change I tried creating a 2nd set of UVs using 3DsMax and not it's got 6 UV channels and I'm not sure how, and I'm not sure…