completely forgot to post this one here on Polycount. So this is really justa silly idea me and my D&D group came up with, that I took way to far. We started talking about how you could fight of vampires efficiently. The concept is basically that these warriors train to fight vampire their entire life, and on their 16th…
Hi! During my spare time I have been working on this little mini-environment based on a concept from Fable 3 by Emrah Elmasli (http://emrahelmasli.cghub.com). Not that much to see at the moment, I'm trying to iterate as much as possible, but I think it is coming along nicely. I'll try to update this thread as often as…
Just wondering, is this a common thing? I'm wondering if it's okay practice for artists to customize their UI/colors/hotkeys in a studio. I feel like I can certainly work twice as fast with customization rather than the default layouts which can sometimes be painful. To go even further what about versions of Max/Maya?…
Hey guys, first post here and new member at Polycount. Stoked to share with everyone and VERY inspired by the work here. Went to school for studio art (painting/drawing) and now I'm back in school learning 3D modeling to hopefully become a 3D Environment Artist. I'm only 8 weeks into my program but find myself completely…
Ok so i finally got some pics together to show of my Haunted Cemetery. First year was gravestones, last year was the pillars. This year was the addition of re-usable pumpkins, lights to wrap around the ropes to keep kids from rushing the house, the Halloween Wreath, and some additional gravestones. Next year I hope to make…
Hi artist, this my new piece for art test i am now working on. It is classic village house from 15th century in Central Bohemia. Biggest challenge was wall tileable texture. I learn a lot during texturing phase. Please, feel free to post comments and some feedbacks. Always welcomed. Please, feel free to critise me :-)…
Long time polycount lurker trying to get more active in the community and level up my art skills :) . I am recreating a concept by Bangzheng Du, "The Best Pork Ramen House". Trying to get this fun stylized scene translated into 3D. Still some more things to add but getting it close to finished, I would love feedback.…
Woo, so The house of the dead: overkill comes out for the wii this week, (think it's out in the states). I did a variety of things on it, environment, cutscene and most importantly characters! This was the first game I worked on, being able to make zombies all day was just the coolest thing ever. Here's some character…
Sky needs more going on. The ivy is too high poly. Reduce that some or just paint it on the texture for the building. Roof tiles read like bricks everywhere but above the door. Bricks are super flat. Give them more depth. Trees need as much character in the model as the house has. The house silhouette reads real nice I…
Hi fellow polycounters, I have
a small survey for my graduation project. The idea is to make a house
inspection application where you can visit an apartment that has yet to be
build and get all the needed information about it. You can find the survey here: http://goo.gl/forms/38SBrg739D Feedback or questions are welcome as…